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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ property int maxHP: 100
+ property int hp: maxHP
+ property real initialDodge: 0.5
+ property real dodge: initialDodge
+ property int blinkInterval: 800
+ onHpChanged: if(hp <= 0) target = container;
+ property ParticleSystem system//TODO: Ship abstraction
+ property Item target: container
+ property string shipParticle: "default"//Per team colors?
+ property int gunType: 0
+ width: 128
+ height: 128
+ Emitter{
+ id: emitter
+ //TODO: Cooler would be an 'orbiting' affector
+ //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
+ system: container.system
+ particle: container.shipParticle
+ shape: EllipseShape{}
+
+ emitRate: hp > 0 ? hp + 20 : 0
+ lifeSpan: blinkInterval
+ emitCap: (maxHP + 20)
+
+ acceleration: AngledDirection{angleVariation: 360; magnitude: 8}
+
+ size: 24
+ endSize: 4
+ sizeVariation: 8
+ width: 16
+ height: 16
+ x: 64
+ y: 64
+ Behavior on x{NumberAnimation{duration:blinkInterval}}
+ Behavior on y{NumberAnimation{duration:blinkInterval}}
+ Timer{
+ interval: blinkInterval
+ running: true
+ repeat: true
+ onTriggered: {
+ emitter.x = Math.random() * 48 + 32
+ emitter.y = Math.random() * 48 + 32
+ }
+ }
+ }
+ Hardpoint{
+ anchors.centerIn: parent
+ id: gun2
+ system: container.system
+ show: container.hp > 0
+ hardpointType: gunType
+ }
+ Timer{
+ id: fireControl
+ interval: 800
+ running: root.readySetGo
+ repeat: true
+ onTriggered:{
+ gun2.fireAt(container.target);
+ }
+ }
+
+}