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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-function printOrientation(orientation) {
- var orientationString;
- if (orientation == Orientation.Portrait) {
- orientationString = "Portrait";
- } else if (orientation == Orientation.Landscape) {
- orientationString = "Landscape";
- } else if (orientation == Orientation.PortraitInverted) {
- orientationString = "Portrait inverted";
- } else if (orientation == Orientation.LandscapeInverted) {
- orientationString = "Landscape inverted";
- } else {
- orientationString = "UnknownOrientation";
- }
- return orientationString;
-}
-
-function getAngle(orientation) {
- var angle;
- if (orientation == Orientation.Portrait) {
- angle = 0;
- } else if (orientation == Orientation.Landscape) {
- angle = 90;
- } else if (orientation == Orientation.PortraitInverted) {
- angle = 180;
- } else if (orientation == Orientation.LandscapeInverted) {
- angle = 270;
- } else {
- angle = 0;
- }
- return angle;
-}
-
-function parallel(firstOrientation, secondOrientation) {
- var difference = getAngle(firstOrientation) - getAngle(secondOrientation)
- return difference % 180 == 0;
-}
-
-function calculateGravityPoint(firstOrientation, secondOrientation) {
- var position = Qt.point(0, 0);
- var difference = getAngle(firstOrientation) - getAngle(secondOrientation)
- if (difference < 0) {
- difference = 360 + difference;
- }
- if (difference == 0) {
- position = Qt.point(0, -10);
- } else if (difference == 90) {
- position = Qt.point(-10, 0);
- } else if (difference == 180) {
- position = Qt.point(0, 1000);
- } else if (difference == 270) {
- position = Qt.point(1000, 0);
- }
- return position;
-}