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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import "content"
-import "content/tic-tac-toe.js" as Logic
-
-Rectangle {
- id: game
-
- property bool running: true
- property real difficulty: 1.0 //chance it will actually think
-
- width: display.width; height: display.height + 10
-
- Image {
- id: boardImage
- source: "content/pics/board.png"
- }
-
-
- Column {
- id: display
-
- Grid {
- id: board
- width: boardImage.width; height: boardImage.height
- columns: 3
-
- Repeater {
- model: 9
-
- TicTac {
- width: board.width/3
- height: board.height/3
-
- onClicked: {
- if (game.running && Logic.canPlayAtPos(index)) {
- if (!Logic.makeMove(index, "X"))
- Logic.computerTurn();
- }
- }
- }
- }
- }
-
- Row {
- spacing: 4
- anchors.horizontalCenter: parent.horizontalCenter
-
- Button {
- text: "Hard"
- pressed: game.difficulty == 1.0
- onClicked: { game.difficulty = 1.0 }
- }
- Button {
- text: "Moderate"
- pressed: game.difficulty == 0.8
- onClicked: { game.difficulty = 0.8 }
- }
- Button {
- text: "Easy"
- pressed: game.difficulty == 0.2
- onClicked: { game.difficulty = 0.2 }
- }
- }
- }
-
-
- Text {
- id: messageDisplay
- anchors.centerIn: parent
- color: "blue"
- style: Text.Outline; styleColor: "white"
- font.pixelSize: 50; font.bold: true
- visible: false
-
- Timer {
- running: messageDisplay.visible
- onTriggered: {
- messageDisplay.visible = false;
- Logic.restartGame();
- }
- }
- }
-}