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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-
-Rectangle {
- id: page
- width: 640; height: 480
- color: "Black"
-
- // Make a ball to bounce
- Rectangle {
- id: ball
-
- // Add a property for the target y coordinate
- property variant direction : "right"
-
- x: 20; width: 20; height: 20; z: 1
- color: "Lime"
-
- // Move the ball to the right and back to the left repeatedly
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { to: page.width - 40; duration: 2000 }
- PropertyAction { target: ball; property: "direction"; value: "left" }
- NumberAnimation { to: 20; duration: 2000 }
- PropertyAction { target: ball; property: "direction"; value: "right" }
- }
-
- // Make y move with a velocity of 200
- Behavior on y { SpringAnimation{ velocity: 200; }
- }
-
- Component.onCompleted: y = page.height-10; // start the ball motion
-
- // Detect the ball hitting the top or bottom of the view and bounce it
- onYChanged: {
- if (y <= 0) {
- y = page.height - 20;
- } else if (y >= page.height - 20) {
- y = 0;
- }
- }
- }
-
- // Place bats to the left and right of the view, following the y
- // coordinates of the ball.
- Rectangle {
- id: leftBat
- color: "Lime"
- x: 2; width: 20; height: 90
- y: ball.direction == 'left' ? ball.y - 45 : page.height/2 -45;
- Behavior on y { SpringAnimation{ velocity: 300 } }
- }
- Rectangle {
- id: rightBat
- color: "Lime"
- x: page.width - 22; width: 20; height: 90
- y: ball.direction == 'right' ? ball.y - 45 : page.height/2 -45;
- Behavior on y { SpringAnimation{ velocity: 300 } }
- }
-
- // The rest, to make it look realistic, if neither ever scores...
- Rectangle { color: "Lime"; x: page.width/2-80; y: 0; width: 40; height: 60 }
- Rectangle { color: "Black"; x: page.width/2-70; y: 10; width: 20; height: 40 }
- Rectangle { color: "Lime"; x: page.width/2+40; y: 0; width: 40; height: 60 }
- Rectangle { color: "Black"; x: page.width/2+50; y: 10; width: 20; height: 40 }
- Repeater {
- model: page.height / 20
- Rectangle { color: "Lime"; x: page.width/2-5; y: index * 20; width: 10; height: 10 }
- }
-}