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-rw-r--r--examples/declarative/qtquick1/tutorials/samegame/samegame2/samegame.js63
1 files changed, 0 insertions, 63 deletions
diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame2/samegame.js b/examples/declarative/qtquick1/tutorials/samegame/samegame2/samegame.js
deleted file mode 100644
index c749dc17b1..0000000000
--- a/examples/declarative/qtquick1/tutorials/samegame/samegame2/samegame.js
+++ /dev/null
@@ -1,63 +0,0 @@
-//![0]
-var blockSize = 40;
-var maxColumn = 10;
-var maxRow = 15;
-var maxIndex = maxColumn * maxRow;
-var board = new Array(maxIndex);
-var component;
-
-//Index function used instead of a 2D array
-function index(column, row) {
- return column + (row * maxColumn);
-}
-
-function startNewGame() {
- //Delete blocks from previous game
- for (var i = 0; i < maxIndex; i++) {
- if (board[i] != null)
- board[i].destroy();
- }
-
- //Calculate board size
- maxColumn = Math.floor(background.width / blockSize);
- maxRow = Math.floor(background.height / blockSize);
- maxIndex = maxRow * maxColumn;
-
- //Initialize Board
- board = new Array(maxIndex);
- for (var column = 0; column < maxColumn; column++) {
- for (var row = 0; row < maxRow; row++) {
- board[index(column, row)] = null;
- createBlock(column, row);
- }
- }
-}
-
-function createBlock(column, row) {
- if (component == null)
- component = Qt.createComponent("Block.qml");
-
- // Note that if Block.qml was not a local file, component.status would be
- // Loading and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and ready before calling createObject().
- if (component.status == Component.Ready) {
- var dynamicObject = component.createObject(background);
- if (dynamicObject == null) {
- console.log("error creating block");
- console.log(component.errorString());
- return false;
- }
- dynamicObject.x = column * blockSize;
- dynamicObject.y = row * blockSize;
- dynamicObject.width = blockSize;
- dynamicObject.height = blockSize;
- board[index(column, row)] = dynamicObject;
- } else {
- console.log("error loading block component");
- console.log(component.errorString());
- return false;
- }
- return true;
-}
-//![0]
-