diff options
Diffstat (limited to 'examples/declarative/qtquick1/tutorials/samegame/samegame3')
6 files changed, 0 insertions, 514 deletions
diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame3/Block.qml b/examples/declarative/qtquick1/tutorials/samegame/samegame3/Block.qml deleted file mode 100644 index 237a53f1d1..0000000000 --- a/examples/declarative/qtquick1/tutorials/samegame/samegame3/Block.qml +++ /dev/null @@ -1,63 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//![0] -import QtQuick 1.0 - -Item { - id: block - - property int type: 0 - - Image { - id: img - - anchors.fill: parent - source: { - if (type == 0) - return "../shared/pics/redStone.png"; - else if (type == 1) - return "../shared/pics/blueStone.png"; - else - return "../shared/pics/greenStone.png"; - } - } -} -//![0] diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame3/Button.qml b/examples/declarative/qtquick1/tutorials/samegame/samegame3/Button.qml deleted file mode 100644 index 65880be7ac..0000000000 --- a/examples/declarative/qtquick1/tutorials/samegame/samegame3/Button.qml +++ /dev/null @@ -1,81 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 - -Rectangle { - id: container - - property string text: "Button" - - signal clicked - - width: buttonLabel.width + 20; height: buttonLabel.height + 5 - border { width: 1; color: Qt.darker(activePalette.button) } - smooth: true - radius: 8 - - // color the button with a gradient - gradient: Gradient { - GradientStop { - position: 0.0 - color: { - if (mouseArea.pressed) - return activePalette.dark - else - return activePalette.light - } - } - GradientStop { position: 1.0; color: activePalette.button } - } - - MouseArea { - id: mouseArea - anchors.fill: parent - onClicked: container.clicked(); - } - - Text { - id: buttonLabel - anchors.centerIn: container - color: activePalette.buttonText - text: container.text - } -} diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/qtquick1/tutorials/samegame/samegame3/Dialog.qml deleted file mode 100644 index 29f1e142a3..0000000000 --- a/examples/declarative/qtquick1/tutorials/samegame/samegame3/Dialog.qml +++ /dev/null @@ -1,71 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//![0] -import QtQuick 1.0 - -Rectangle { - id: container - - function show(text) { - dialogText.text = text; - container.opacity = 1; - } - - function hide() { - container.opacity = 0; - } - - width: dialogText.width + 20 - height: dialogText.height + 20 - opacity: 0 - - Text { - id: dialogText - anchors.centerIn: parent - text: "" - } - - MouseArea { - anchors.fill: parent - onClicked: hide(); - } -} -//![0] diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame.js b/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame.js deleted file mode 100644 index 01edc5bd41..0000000000 --- a/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame.js +++ /dev/null @@ -1,174 +0,0 @@ -/* This script file handles the game logic */ -var maxColumn = 10; -var maxRow = 15; -var maxIndex = maxColumn * maxRow; -var board = new Array(maxIndex); -var component; - -//Index function used instead of a 2D array -function index(column, row) { - return column + (row * maxColumn); -} - -function startNewGame() { - //Calculate board size - maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize); - maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize); - maxIndex = maxRow * maxColumn; - - //Close dialogs - dialog.hide(); - - //Initialize Board - board = new Array(maxIndex); - gameCanvas.score = 0; - for (var column = 0; column < maxColumn; column++) { - for (var row = 0; row < maxRow; row++) { - board[index(column, row)] = null; - createBlock(column, row); - } - } -} - -function createBlock(column, row) { - if (component == null) - component = Qt.createComponent("Block.qml"); - - // Note that if Block.qml was not a local file, component.status would be - // Loading and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and ready before calling createObject(). - if (component.status == Component.Ready) { - var dynamicObject = component.createObject(gameCanvas); - if (dynamicObject == null) { - console.log("error creating block"); - console.log(component.errorString()); - return false; - } - dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.x = column * gameCanvas.blockSize; - dynamicObject.y = row * gameCanvas.blockSize; - dynamicObject.width = gameCanvas.blockSize; - dynamicObject.height = gameCanvas.blockSize; - board[index(column, row)] = dynamicObject; - } else { - console.log("error loading block component"); - console.log(component.errorString()); - return false; - } - return true; -} - -var fillFound; //Set after a floodFill call to the number of blocks found -var floodBoard; //Set to 1 if the floodFill reaches off that node - -//![1] -function handleClick(xPos, yPos) { - var column = Math.floor(xPos / gameCanvas.blockSize); - var row = Math.floor(yPos / gameCanvas.blockSize); - if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) - return; - if (board[index(column, row)] == null) - return; - //If it's a valid block, remove it and all connected (does nothing if it's not connected) - floodFill(column, row, -1); - if (fillFound <= 0) - return; - gameCanvas.score += (fillFound - 1) * (fillFound - 1); - shuffleDown(); - victoryCheck(); -} -//![1] - -function floodFill(column, row, type) { - if (board[index(column, row)] == null) - return; - var first = false; - if (type == -1) { - first = true; - type = board[index(column, row)].type; - - //Flood fill initialization - fillFound = 0; - floodBoard = new Array(maxIndex); - } - if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) - return; - if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type)) - return; - floodBoard[index(column, row)] = 1; - floodFill(column + 1, row, type); - floodFill(column - 1, row, type); - floodFill(column, row + 1, type); - floodFill(column, row - 1, type); - if (first == true && fillFound == 0) - return; //Can't remove single blocks - board[index(column, row)].opacity = 0; - board[index(column, row)] = null; - fillFound += 1; -} - -function shuffleDown() { - //Fall down - for (var column = 0; column < maxColumn; column++) { - var fallDist = 0; - for (var row = maxRow - 1; row >= 0; row--) { - if (board[index(column, row)] == null) { - fallDist += 1; - } else { - if (fallDist > 0) { - var obj = board[index(column, row)]; - obj.y += fallDist * gameCanvas.blockSize; - board[index(column, row + fallDist)] = obj; - board[index(column, row)] = null; - } - } - } - } - //Fall to the left - var fallDist = 0; - for (var column = 0; column < maxColumn; column++) { - if (board[index(column, maxRow - 1)] == null) { - fallDist += 1; - } else { - if (fallDist > 0) { - for (var row = 0; row < maxRow; row++) { - var obj = board[index(column, row)]; - if (obj == null) - continue; - obj.x -= fallDist * gameCanvas.blockSize; - board[index(column - fallDist, row)] = obj; - board[index(column, row)] = null; - } - } - } - } -} - -//![2] -function victoryCheck() { - //Award bonus points if no blocks left - var deservesBonus = true; - for (var column = maxColumn - 1; column >= 0; column--) - if (board[index(column, maxRow - 1)] != null) - deservesBonus = false; - if (deservesBonus) - gameCanvas.score += 500; - - //Check whether game has finished - if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) - dialog.show("Game Over. Your score is " + gameCanvas.score); -} -//![2] - -//only floods up and right, to see if it can find adjacent same-typed blocks -function floodMoveCheck(column, row, type) { - if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) - return false; - if (board[index(column, row)] == null) - return false; - var myType = board[index(column, row)].type; - if (type == myType) - return true; - return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type); -} - diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame.qml deleted file mode 100644 index 51f51bed30..0000000000 --- a/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame.qml +++ /dev/null @@ -1,109 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//![0] -import QtQuick 1.0 -import "samegame.js" as SameGame - -Rectangle { - id: screen - - width: 490; height: 720 - - SystemPalette { id: activePalette } - - Item { - width: parent.width - anchors { top: parent.top; bottom: toolBar.top } - - Image { - id: background - anchors.fill: parent - source: "../shared/pics/background.jpg" - fillMode: Image.PreserveAspectCrop - } - -//![1] - Item { - id: gameCanvas - - property int score: 0 - property int blockSize: 40 - - width: parent.width - (parent.width % blockSize) - height: parent.height - (parent.height % blockSize) - anchors.centerIn: parent - - MouseArea { - anchors.fill: parent - onClicked: SameGame.handleClick(mouse.x, mouse.y) - } - } -//![1] - } - -//![2] - Dialog { - id: dialog - anchors.centerIn: parent - z: 100 - } -//![2] - - Rectangle { - id: toolBar - width: parent.width; height: 30 - color: activePalette.window - anchors.bottom: screen.bottom - - Button { - anchors { left: parent.left; verticalCenter: parent.verticalCenter } - text: "New Game" - onClicked: SameGame.startNewGame() - } - - Text { - id: score - anchors { right: parent.right; verticalCenter: parent.verticalCenter } - text: "Score: Who knows?" - } - } -} -//![0] diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame3.qmlproject b/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame3.qmlproject deleted file mode 100644 index 42ffacf4f8..0000000000 --- a/examples/declarative/qtquick1/tutorials/samegame/samegame3/samegame3.qmlproject +++ /dev/null @@ -1,16 +0,0 @@ -import QmlProject 1.1 - -Project { - mainFile: "samegame.qml" - - /* Include .qml, .js, and image files from current directory and subdirectories */ - QmlFiles { - directory: "." - } - JavaScriptFiles { - directory: "." - } - ImageFiles { - directory: "." - } -} |