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-rwxr-xr-xexamples/declarative/qtquick1/tutorials/samegame/samegame4/content/samegame.js225
1 files changed, 0 insertions, 225 deletions
diff --git a/examples/declarative/qtquick1/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/qtquick1/tutorials/samegame/samegame4/content/samegame.js
deleted file mode 100755
index 59ac446452..0000000000
--- a/examples/declarative/qtquick1/tutorials/samegame/samegame4/content/samegame.js
+++ /dev/null
@@ -1,225 +0,0 @@
-/* This script file handles the game logic */
-var maxColumn = 10;
-var maxRow = 15;
-var maxIndex = maxColumn * maxRow;
-var board = new Array(maxIndex);
-var component;
-var scoresURL = "";
-var gameDuration;
-
-//Index function used instead of a 2D array
-function index(column, row) {
- return column + (row * maxColumn);
-}
-
-function startNewGame() {
- //Delete blocks from previous game
- for (var i = 0; i < maxIndex; i++) {
- if (board[i] != null)
- board[i].destroy();
- }
-
- //Calculate board size
- maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize);
- maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize);
- maxIndex = maxRow * maxColumn;
-
- //Close dialogs
- nameInputDialog.hide();
- dialog.hide();
-
- //Initialize Board
- board = new Array(maxIndex);
- gameCanvas.score = 0;
- for (var column = 0; column < maxColumn; column++) {
- for (var row = 0; row < maxRow; row++) {
- board[index(column, row)] = null;
- createBlock(column, row);
- }
- }
-
- gameDuration = new Date();
-}
-
-function createBlock(column, row) {
- if (component == null)
- component = Qt.createComponent("content/BoomBlock.qml");
-
- // Note that if Block.qml was not a local file, component.status would be
- // Loading and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and ready before calling createObject().
- if (component.status == Component.Ready) {
- var dynamicObject = component.createObject(gameCanvas);
- if (dynamicObject == null) {
- console.log("error creating block");
- console.log(component.errorString());
- return false;
- }
- dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.x = column * gameCanvas.blockSize;
- dynamicObject.y = row * gameCanvas.blockSize;
- dynamicObject.width = gameCanvas.blockSize;
- dynamicObject.height = gameCanvas.blockSize;
- dynamicObject.spawned = true;
- board[index(column, row)] = dynamicObject;
- } else {
- console.log("error loading block component");
- console.log(component.errorString());
- return false;
- }
- return true;
-}
-
-var fillFound; //Set after a floodFill call to the number of blocks found
-var floodBoard; //Set to 1 if the floodFill reaches off that node
-
-function handleClick(xPos, yPos) {
- var column = Math.floor(xPos / gameCanvas.blockSize);
- var row = Math.floor(yPos / gameCanvas.blockSize);
- if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
- return;
- if (board[index(column, row)] == null)
- return;
- //If it's a valid block, remove it and all connected (does nothing if it's not connected)
- floodFill(column, row, -1);
- if (fillFound <= 0)
- return;
- gameCanvas.score += (fillFound - 1) * (fillFound - 1);
- shuffleDown();
- victoryCheck();
-}
-
-function floodFill(column, row, type) {
- if (board[index(column, row)] == null)
- return;
- var first = false;
- if (type == -1) {
- first = true;
- type = board[index(column, row)].type;
-
- //Flood fill initialization
- fillFound = 0;
- floodBoard = new Array(maxIndex);
- }
- if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
- return;
- if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
- return;
- floodBoard[index(column, row)] = 1;
- floodFill(column + 1, row, type);
- floodFill(column - 1, row, type);
- floodFill(column, row + 1, type);
- floodFill(column, row - 1, type);
- if (first == true && fillFound == 0)
- return; //Can't remove single blocks
- board[index(column, row)].dying = true;
- board[index(column, row)] = null;
- fillFound += 1;
-}
-
-function shuffleDown() {
- //Fall down
- for (var column = 0; column < maxColumn; column++) {
- var fallDist = 0;
- for (var row = maxRow - 1; row >= 0; row--) {
- if (board[index(column, row)] == null) {
- fallDist += 1;
- } else {
- if (fallDist > 0) {
- var obj = board[index(column, row)];
- obj.y = (row + fallDist) * gameCanvas.blockSize;
- board[index(column, row + fallDist)] = obj;
- board[index(column, row)] = null;
- }
- }
- }
- }
- //Fall to the left
- fallDist = 0;
- for (column = 0; column < maxColumn; column++) {
- if (board[index(column, maxRow - 1)] == null) {
- fallDist += 1;
- } else {
- if (fallDist > 0) {
- for (row = 0; row < maxRow; row++) {
- obj = board[index(column, row)];
- if (obj == null)
- continue;
- obj.x = (column - fallDist) * gameCanvas.blockSize;
- board[index(column - fallDist, row)] = obj;
- board[index(column, row)] = null;
- }
- }
- }
- }
-}
-
-//![3]
-function victoryCheck() {
-//![3]
- //Award bonus points if no blocks left
- var deservesBonus = true;
- for (var column = maxColumn - 1; column >= 0; column--)
- if (board[index(column, maxRow - 1)] != null)
- deservesBonus = false;
- if (deservesBonus)
- gameCanvas.score += 500;
-
-//![4]
- //Check whether game has finished
- if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) {
- gameDuration = new Date() - gameDuration;
- nameInputDialog.showWithInput("You won! Please enter your name: ");
- }
-}
-//![4]
-
-//only floods up and right, to see if it can find adjacent same-typed blocks
-function floodMoveCheck(column, row, type) {
- if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
- return false;
- if (board[index(column, row)] == null)
- return false;
- var myType = board[index(column, row)].type;
- if (type == myType)
- return true;
- return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type);
-}
-
-//![2]
-function saveHighScore(name) {
- if (scoresURL != "")
- sendHighScore(name);
-
- var db = openDatabaseSync("SameGameScores", "1.0", "Local SameGame High Scores", 100);
- var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)";
- var data = [name, gameCanvas.score, maxColumn + "x" + maxRow, Math.floor(gameDuration / 1000)];
- db.transaction(function(tx) {
- tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
- tx.executeSql(dataStr, data);
-
- var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "12x17" ORDER BY score desc LIMIT 10');
- var r = "\nHIGH SCORES for a standard sized grid\n\n"
- for (var i = 0; i < rs.rows.length; i++) {
- r += (i + 1) + ". " + rs.rows.item(i).name + ' got ' + rs.rows.item(i).score + ' points in ' + rs.rows.item(i).time + ' seconds.\n';
- }
- dialog.show(r);
- });
-}
-//![2]
-
-//![1]
-function sendHighScore(name) {
- var postman = new XMLHttpRequest()
- var postData = "name=" + name + "&score=" + gameCanvas.score + "&gridSize=" + maxColumn + "x" + maxRow + "&time=" + Math.floor(gameDuration / 1000);
- postman.open("POST", scoresURL, true);
- postman.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
- postman.onreadystatechange = function() {
- if (postman.readyState == postman.DONE) {
- dialog.show("Your score has been uploaded.");
- }
- }
- postman.send(postData);
-}
-//![1]
-