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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "SamegameCore"
+import "SamegameCore/samegame.js" as Logic
+
+Rectangle {
+ id: screen
+ width: 360; height: 640
+ property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
+
+ SystemPalette { id: activePalette }
+
+ Item {
+ width: parent.width
+ anchors { top: parent.top; bottom: toolBar.top }
+
+ Image {
+ id: background
+ anchors.fill: parent
+ source: "SamegameCore/pics/background.png"
+ fillMode: Image.PreserveAspectCrop
+ }
+
+ Item {
+ id: gameCanvas
+ property int score: 0
+ property int blockSize: 40
+
+ z: 20; anchors.centerIn: parent
+ width: parent.width - (parent.width % blockSize);
+ height: parent.height - (parent.height % blockSize);
+
+ MouseArea {
+ anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
+ }
+ }
+ Item{
+ ParticleSystem{ id: particleSystem; }
+ ImageParticle {
+ system: particleSystem
+ particles: ["red"]
+ color: Qt.darker("red");//Actually want desaturated...
+ source: "SamegameCore/pics/particle.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ system: particleSystem
+ particles: ["green"]
+ color: Qt.darker("green");//Actually want desaturated...
+ source: "SamegameCore/pics/particle.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ system: particleSystem
+ particles: ["blue"]
+ color: Qt.darker("blue");//Actually want desaturated...
+ source: "SamegameCore/pics/particle.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ id: aboveGameCanvas
+ anchors.fill: gameCanvas
+ z: gameCanvas.z + 1
+ }
+ }
+
+ Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+
+ Dialog {
+ id: nameInputDialog
+
+ property int initialWidth: 0
+ property alias name: nameInputText.text
+
+ anchors.centerIn: parent
+ z: 22;
+
+ Behavior on width {
+ NumberAnimation {}
+ enabled: nameInputDialog.initialWidth != 0
+ }
+
+ onClosed: {
+ if (nameInputText.text != "")
+ Logic.saveHighScore(nameInputText.text);
+ }
+ Text {
+ id: dialogText
+ anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
+ text: "You won! Please enter your name: "
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (nameInputText.text == "")
+ nameInputText.openSoftwareInputPanel();
+ else
+ nameInputDialog.forceClose();
+ }
+ }
+
+ TextInput {
+ id: nameInputText
+ anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
+ focus: visible
+ autoScroll: false
+ maximumLength: 24
+ onTextChanged: {
+ var newWidth = nameInputText.width + dialogText.width + 40;
+ if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
+ || (nameInputDialog.width > nameInputDialog.initialWidth) )
+ nameInputDialog.width = newWidth;
+ }
+ onAccepted: {
+ nameInputDialog.forceClose();
+ }
+ }
+ }
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 58
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+ Button {
+ id: newGameButton
+ anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ text: "New Game"
+ onClicked: Logic.startNewGame()
+ }
+
+ Button {
+ visible: !inAnotherDemo
+ text: "Quit"
+ anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ onClicked: Qt.quit();
+ }
+
+ Text {
+ id: score
+ anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ text: "Score: " + gameCanvas.score
+ font.bold: true
+ font.pixelSize: 24
+ color: activePalette.windowText
+ }
+ }
+}