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Diffstat (limited to 'examples/declarative/screenorientation/screenorientation.qml')
-rw-r--r-- | examples/declarative/screenorientation/screenorientation.qml | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/examples/declarative/screenorientation/screenorientation.qml b/examples/declarative/screenorientation/screenorientation.qml new file mode 100644 index 0000000000..2575274b53 --- /dev/null +++ b/examples/declarative/screenorientation/screenorientation.qml @@ -0,0 +1,201 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import "Core" +import "Core/screenorientation.js" as ScreenOrientation + +Rectangle { + id: window + width: 360 + height: 640 + color: "white" + + Rectangle { + id: main + clip: true + property variant selectedOrientation: Orientation.UnknownOrientation + property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation + state: "orientation " + activeOrientation + property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted); + + // rotation correction for landscape devices like N900 + property bool landscapeWindow: window.width > window.height + property variant rotationDelta: landscapeWindow ? -90 : 0 + rotation: rotationDelta + + // initial state is portrait + property real baseWidth: landscapeWindow ? window.height-10 : window.width-10 + property real baseHeight: landscapeWindow ? window.width-10 : window.height-10 + + width: baseWidth + height: baseHeight + anchors.centerIn: parent + + color: "black" + gradient: Gradient { + GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) } + GradientStop { position: 0.8; color: "black" } + GradientStop { position: 1.0; color: "black" } + } + Item { + id: bubbles + property bool rising: false + anchors.fill: parent + property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation) + Repeater { + model: 24 + Bubble { + rising: bubbles.rising + verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation) + xAttractor: parent.gravityPoint.x + yAttractor: parent.gravityPoint.y + } + } + Component.onCompleted: bubbles.rising = true; + } + + Column { + width: centeredText.width + anchors.verticalCenter: parent.verticalCenter + anchors.horizontalCenter: parent.horizontalCenter + anchors.verticalCenterOffset: 30 + Text { + text: "Orientation" + color: "white" + font.pixelSize: 22 + anchors.horizontalCenter: parent.horizontalCenter + } + Text { + id: centeredText + text: ScreenOrientation.printOrientation(main.activeOrientation) + color: "white" + font.pixelSize: 40 + anchors.horizontalCenter: parent.horizontalCenter + } + Text { + text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation) + color: "white" + font.pixelSize: 14 + anchors.horizontalCenter: parent.horizontalCenter + } + } + Flow { + anchors.top: parent.top + anchors.left: parent.left + anchors.right: parent.right + anchors.margins: 10 + spacing: 4 + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Portrait" + onClicked: main.selectedOrientation = Orientation.Portrait + toggled: main.selectedOrientation == Orientation.Portrait + } + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Portrait inverted" + onClicked: main.selectedOrientation = Orientation.PortraitInverted + toggled: main.selectedOrientation == Orientation.PortraitInverted + } + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Landscape" + onClicked: main.selectedOrientation = Orientation.Landscape + toggled: main.selectedOrientation == Orientation.Landscape + } + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Landscape inverted" + onClicked: main.selectedOrientation = Orientation.LandscapeInverted + toggled: main.selectedOrientation == Orientation.LandscapeInverted + } + Button { + width: main.inPortrait ? parent.width : 2*(parent.width-2)/3 + text: "From runtime.orientation" + onClicked: main.selectedOrientation = Orientation.UnknownOrientation + toggled: main.selectedOrientation == Orientation.UnknownOrientation + } + } + states: [ + State { + name: "orientation " + Orientation.Landscape + PropertyChanges { + target: main + rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta + width: baseHeight + height: baseWidth + } + }, + State { + name: "orientation " + Orientation.PortraitInverted + PropertyChanges { + target: main + rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta + width: baseWidth + height: baseHeight + } + }, + State { + name: "orientation " + Orientation.LandscapeInverted + PropertyChanges { + target: main + rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta + width: baseHeight + height: baseWidth + } + } + ] + transitions: Transition { + ParallelAnimation { + RotationAnimation { + direction: RotationAnimation.Shortest + duration: 300 + easing.type: Easing.InOutQuint + } + NumberAnimation { + properties: "x,y,width,height" + duration: 300 + easing.type: Easing.InOutQuint + } + } + } + } +} |