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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "content" as Content
-import "content/snake.js" as Logic
-
-Rectangle {
- id: screen;
- SystemPalette { id: activePalette }
- color: activePalette.window
- property bool activeGame: false
-
- property int gridSize : 34
- property int margin: 4
- property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
- property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize)
-
- property int lastScore : 0
-
- property int score: 0;
- property int heartbeatInterval: 200
- property int halfbeatInterval: 160
-
- width: 480
- height: 750
-
- property int direction
- property int headDirection
-
- property variant head;
-
- Content.HighScoreModel {
- id: highScores
- game: "Snake"
- }
-
- Timer {
- id: heartbeat;
- interval: heartbeatInterval;
- running: activeGame
- repeat: true
- onTriggered: { Logic.move() }
- }
- Timer {
- id: halfbeat;
- interval: halfbeatInterval;
- repeat: true
- running: heartbeat.running
- onTriggered: { Logic.moveSkull() }
- }
- Timer {
- id: startNewGameTimer;
- interval: 700;
- onTriggered: { Logic.startNewGame(); }
- }
-
- Timer {
- id: startHeartbeatTimer;
- interval: 1000 ;
- onTriggered: { state = "running"; activeGame = true; }
- }
-
- Image{
- id: pauseDialog
- z: 1
- source: "content/pics/pause.png"
- anchors.centerIn: parent;
- //opacity is deliberately not animated
- opacity: 0 //Was !Qt.application.active && activeGame, but application doesn't work (QTBUG-23331)
- }
-
- Image {
-
- Image {
- id: title
- source: "content/pics/snake.jpg"
- fillMode: Image.PreserveAspectCrop
- anchors.fill: parent
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.verticalCenter: parent.verticalCenter
-
- Column {
- spacing: 140
- anchors.verticalCenter: parent.verticalCenter;
- anchors.left: parent.left;
- anchors.right: parent.right;
-
- Text {
- color: "white"
- font.pointSize: 48
- font.italic: true;
- font.bold: true;
- text: "Snake"
- anchors.horizontalCenter: parent.horizontalCenter;
- }
-
- Text {
- color: "white"
- font.pointSize: 24
- anchors.horizontalCenter: parent.horizontalCenter;
- //horizontalAlignment: Text.AlignHCenter
- text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore;
- }
- }
- }
-
- source: "content/pics/background.png"
- fillMode: Image.PreserveAspectCrop
-
- anchors.left: parent.left
- anchors.right: parent.right
- anchors.top: parent.top
- anchors.bottom: toolbar.top
-
- Rectangle {
- id: playfield
- border.width: 1
- border.color: "white"
- color: "transparent"
- anchors.horizontalCenter: parent.horizontalCenter
- y: (screen.height - 32 - height)/2;
- width: numColumnsAvailable * gridSize + 2*margin
- height: numRowsAvailable * gridSize + 2*margin
-
-
- Content.Skull {
- id: skull
- }
-
- MouseArea {
- anchors.fill: parent
- onPressed: {
- if (screen.state == "") {
- Logic.startNewGame();
- return;
- }
- if (direction == 0 || direction == 2)
- Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
- else
- Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
- }
- }
- }
-
- }
-
- Rectangle {
- id: progressBar
- opacity: 0
- Behavior on opacity { NumberAnimation { duration: 200 } }
- color: "transparent"
- border.width: 2
- border.color: "#221edd"
- x: 50
- y: 50
- width: 200
- height: 30
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.verticalCenter: parent.verticalCenter
- anchors.verticalCenterOffset: 40
-
- Rectangle {
- id: progressIndicator
- color: "#221edd";
- width: 0;
- height: 30;
- }
- }
-
- Rectangle {
- id: toolbar
- color: activePalette.window
- height: 32; width: parent.width
- anchors.bottom: screen.bottom
-
- Content.Button {
- id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
- anchors.left: parent.left; anchors.leftMargin: 3
- anchors.verticalCenter: parent.verticalCenter
- }
-
- Content.Button {
- text: "Quit"
- anchors { left: btnA.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
- onClicked: Qt.quit();
- }
-
- Text {
- color: activePalette.text
- text: "Score: " + score; font.bold: true
- anchors.right: parent.right; anchors.rightMargin: 3
- anchors.verticalCenter: parent.verticalCenter
- }
- }
-
- focus: true
- Keys.onSpacePressed: Logic.startNewGame();
- Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3);
- Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1);
- Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0);
- Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2);
-
- states: [
- State {
- name: "starting"
- PropertyChanges {target: progressIndicator; width: 200}
- PropertyChanges {target: title; opacity: 0}
- PropertyChanges {target: progressBar; opacity: 1}
- },
- State {
- name: "running"
- PropertyChanges {target: progressIndicator; width: 200}
- PropertyChanges {target: title; opacity: 0}
- PropertyChanges {target: skull; row: 0; column: 0; }
- PropertyChanges {target: skull; spawned: 1}
- }
- ]
-
- transitions: [
- Transition {
- from: "*"
- to: "starting"
- NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 }
- NumberAnimation { property: "opacity"; duration: 200 }
- },
- Transition {
- to: "starting"
- NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 }
- NumberAnimation { property: "opacity"; duration: 200 }
- }
- ]
-
-}