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diff --git a/examples/declarative/touchinteraction/multipointtouch/content/BearWhackParticleSystem.qml b/examples/declarative/touchinteraction/multipointtouch/content/BearWhackParticleSystem.qml
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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-ParticleSystem {
- id: particleSystem
- function explode(x,y) {
- fireEmitter.burst(100,x,y);
- }
-
- Emitter {
- id: emitter
- group: "bears"
- width: parent.width
- emitRate: 1
- NumberAnimation on emitRate {
- id: goFaster
- from: 1
- to: 16
- running: particleSystem.running
- loops: 1
- duration: 60000 * 5
- easing.type: Easing.Linear
- }
- lifeSpan: 4000 + 800*(16-emitRate)
- maximumEmitted: 128
- size: 64
- speed: PointDirection{ y: 40 + 10 * emitter.emitRate }
- }
-
- Emitter {
- id: fireEmitter
- enabled: false
- maximumEmitted: 6000
- group: "flame"
- emitRate: 1000
- size: 16
- endSize: 8
- speed: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 120;} PointDirection { y: -60 }}
- lifeSpan: 400
- }
- Emitter {
- id: heartEmitter
- enabled: false
- maximumEmitted: 6000
- group: "hearts"
- emitRate: 1000
- size: 16
- endSize: 8
- speed: AngleDirection {angleVariation: 180; magnitudeVariation: 180;}
- lifeSpan: 600
- }
- Emitter {
- id: bloodEmitter
- enabled: false
- maximumEmitted: 6000
- group: "blood"
- emitRate: 1000
- size: 16
- endSize: 8
- speed: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 80;} PointDirection { y: 40 }}
- lifeSpan: 600
- }
-
- Affector {
- width: parent.width
- height: 64
- once: true
- y: parent.height - 32
- groups: "bears"
- onAffectParticles: {
- for (var i=0;i<particles.length; i++) {
- if (particles[i].animationIndex != 0) {
- score++;
- bloodEmitter.burst(100, particles[i].x, particles[i].y);
- } else {
- score--;
- heartEmitter.burst(100, particles[i].x, particles[i].y);
- }
- particles[i].update = 1.0;
- particles[i].t -= 1000.0;
- }
- }
- }
- ImageParticle {
- groups: ["flame"]
- source: "blur-circle.png"
- z: 4
- colorVariation: 0.1
- color: "#ffa24d"
- alpha: 0.4
- }
- ImageParticle {
- groups: ["blood"]
- color: "red"
- z: 2
- source: "blur-circle3.png"
- alpha: 0.2
- }
- ImageParticle {
- groups: ["hearts"]
- color: "#ff66AA"
- z: 3
- source: "heart-blur.png"
- alpha: 0.4
- autoRotation: true
- }
- ImageParticle {
- groups: ["bears"]
- z: 1
- spritesInterpolate: false
- sprites:[
- Sprite{
- name: "floating"
- source: "Bear1.png"
- frames: 9
- frameWidth: 256
- frameHeight: 256
- frameDuration: 80
- to: {"still":0, "flailing":0}
- },
- Sprite{
- name: "flailing"
- source: "Bear2.png"
- frames: 8
- frameWidth: 256
- frameHeight: 256
- frameDuration: 80
- to: {"falling":1}
- },
- Sprite{
- name: "falling"
- source: "Bear3.png"
- frames: 5
- frameWidth: 256
- frameHeight: 256
- frameDuration: 80
- to: {"falling":1}
- }
- ]
- }
-}