diff options
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame2/samegame.js')
-rw-r--r-- | examples/declarative/tutorials/samegame/samegame2/samegame.js | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js deleted file mode 100644 index c749dc17b1..0000000000 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ /dev/null @@ -1,63 +0,0 @@ -//![0] -var blockSize = 40; -var maxColumn = 10; -var maxRow = 15; -var maxIndex = maxColumn * maxRow; -var board = new Array(maxIndex); -var component; - -//Index function used instead of a 2D array -function index(column, row) { - return column + (row * maxColumn); -} - -function startNewGame() { - //Delete blocks from previous game - for (var i = 0; i < maxIndex; i++) { - if (board[i] != null) - board[i].destroy(); - } - - //Calculate board size - maxColumn = Math.floor(background.width / blockSize); - maxRow = Math.floor(background.height / blockSize); - maxIndex = maxRow * maxColumn; - - //Initialize Board - board = new Array(maxIndex); - for (var column = 0; column < maxColumn; column++) { - for (var row = 0; row < maxRow; row++) { - board[index(column, row)] = null; - createBlock(column, row); - } - } -} - -function createBlock(column, row) { - if (component == null) - component = Qt.createComponent("Block.qml"); - - // Note that if Block.qml was not a local file, component.status would be - // Loading and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and ready before calling createObject(). - if (component.status == Component.Ready) { - var dynamicObject = component.createObject(background); - if (dynamicObject == null) { - console.log("error creating block"); - console.log(component.errorString()); - return false; - } - dynamicObject.x = column * blockSize; - dynamicObject.y = row * blockSize; - dynamicObject.width = blockSize; - dynamicObject.height = blockSize; - board[index(column, row)] = dynamicObject; - } else { - console.log("error loading block component"); - console.log(component.errorString()); - return false; - } - return true; -} -//![0] - |