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Diffstat (limited to 'examples/demos/maroon/maroon.qdoc')
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diff --git a/examples/demos/maroon/maroon.qdoc b/examples/demos/maroon/maroon.qdoc new file mode 100644 index 0000000000..1b3003304e --- /dev/null +++ b/examples/demos/maroon/maroon.qdoc @@ -0,0 +1,43 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms +** and conditions contained in a signed written agreement between you +** and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \title QML Demos - Maroon in Trouble + \example demos/maroon + \brief This is an example game written in QML. + \image qml-maroon-demo-icon.png + + The Maroon in Trouble game demonstrates some of the UI effects that QtQuick provides to + make UIs more visually rich. It take a simple tower defense game and then jazzes it up with + animated sprites, particle effects, and sound effects (if the QtMultimedia module is available). + + The game also demonstrates the extensibility of QML, by making it easy to add more types of tower + for the player to build. Advanced QML users should be able to play around with adding additional + types of towers or mobs. + +*/ + |