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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \title QML Demos - Maroon in Trouble
+ \example demos/maroon
+ \brief This is an example game written in QML.
+ \image qml-maroon-demo-icon.png
+
+ The Maroon in Trouble game demonstrates some of the UI effects that QtQuick provides to
+ make UIs more visually rich. It take a simple tower defense game and then jazzes it up with
+ animated sprites, particle effects, and sound effects (if the QtMultimedia module is available).
+
+ The game also demonstrates the extensibility of QML, by making it easy to add more types of tower
+ for the player to build. Advanced QML users should be able to play around with adding additional
+ types of towers or mobs.
+
+*/
+