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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ //ReflectiveProperties
+ //TransferredProperties
+ property variant target: {"y": -90, "x":12}
+ property ParticleSystem system
+ property bool show: true
+ property int hardpointType: 0 //default is pea shooter - always bad.
+
+ property Item targetObj: null
+ property int damageDealt: 0
+ onDamageDealtChanged: dealDamageTimer.start();
+ Timer {
+ id: dealDamageTimer
+ interval: 16
+ running: false
+ repeat: false
+ onTriggered: {targetObj.hp -= damageDealt; damageDealt = 0;}
+ }
+ width: 24
+ height: 24
+ function fireAt(targetArg) {//Each implement own
+ if (targetArg != null) {
+ hardpointLoader.item.fireAt(targetArg, container);
+ targetObj = targetArg;
+ }
+ }
+ Loader {
+ id: hardpointLoader
+ sourceComponent: {
+ switch (hardpointType) {
+ case 1: laserComponent; break;
+ case 2: blasterComponent; break;
+ case 3: cannonComponent; break;
+ default: emptyComponent;
+ }
+ }
+ }
+ Component {
+ id: laserComponent
+ LaserHardpoint {
+ target: container.target
+ system: container.system
+ show: container.show
+ }
+ }
+ Component {
+ id: blasterComponent
+ BlasterHardpoint {
+ target: container.target
+ system: container.system
+ show: container.show
+ }
+ }
+ Component {
+ id: cannonComponent
+ CannonHardpoint {
+ target: container.target
+ system: container.system
+ show: container.show
+ }
+ }
+ Component {
+ id: emptyComponent
+ Item {
+ function fireAt(obj) {
+ console.log("Firing null weapon. It hurts.");
+ }
+ }
+ }
+}