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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: me
+ //Reflective Properties
+ width: shipLoader.width
+ height: shipLoader.height
+ //Transfered Properties
+ property int hp: 100//shipLoader.item.maxHP
+ property real dodge: shipLoader.item.initialDodge
+ property ParticleSystem system
+ property int targetIdx: 0
+ property Item target: targets[targetIdx] == undefined?null:targets[targetIdx]
+ Connections {
+ target: me.target
+ onHpChanged: if (me.target.hp<=0) me.targetIdx++;
+ }
+ property list<Item> targets
+ property string shipParticle: "default"//Per team colors?
+ property int gunType: 0
+ property int shipType: 0
+ Component {
+ id: sloopComp
+ Sloop {
+ system: me.system
+ target: me.target
+ shipParticle: me.shipParticle
+ gunType: me.gunType
+ hp: me.hp
+ dodge: me.dodge
+ }
+ }
+ Component {
+ id: frigateComp
+ Frigate {
+ system: me.system
+ target: me.target
+ shipParticle: me.shipParticle
+ gunType: me.gunType
+ hp: me.hp
+ dodge: me.dodge
+ }
+ }
+ Component {
+ id: cruiserComp
+ Cruiser {
+ system: me.system
+ target: me.target
+ shipParticle: me.shipParticle
+ gunType: me.gunType
+ hp: me.hp
+ dodge: me.dodge
+ }
+ }
+ Component {
+ id: dumbComp
+ Item {
+ property int maxHP: 0
+ property int initialDodge: 0
+ }
+ }
+ Loader {
+ id: shipLoader
+ sourceComponent: {
+ switch (shipType) {
+ case 1: sloopComp; break;
+ case 2: frigateComp; break;
+ case 3: cruiserComp; break;
+ default: dumbComp;
+ }
+ }
+ }
+}