diff options
Diffstat (limited to 'examples/demos/samegame/content')
-rw-r--r-- | examples/demos/samegame/content/BlockEmitter.qml | 6 | ||||
-rw-r--r-- | examples/demos/samegame/content/Button.qml | 9 | ||||
-rw-r--r-- | examples/demos/samegame/content/GameArea.qml | 4 | ||||
-rw-r--r-- | examples/demos/samegame/content/PaintEmitter.qml | 5 | ||||
-rw-r--r-- | examples/demos/samegame/content/SamegameText.qml | 49 | ||||
-rwxr-xr-x | examples/demos/samegame/content/samegame.js | 27 |
6 files changed, 77 insertions, 23 deletions
diff --git a/examples/demos/samegame/content/BlockEmitter.qml b/examples/demos/samegame/content/BlockEmitter.qml index e39616ee52..7dad509dfd 100644 --- a/examples/demos/samegame/content/BlockEmitter.qml +++ b/examples/demos/samegame/content/BlockEmitter.qml @@ -41,6 +41,8 @@ import QtQuick 2.0 import QtQuick.Particles 2.0 +import "../settings.js" as Settings + Emitter { property Item block: parent velocity: TargetDirection{targetX: block.width/2; targetY: block.height/2; magnitude: -40; magnitudeVariation: 40} @@ -50,6 +52,6 @@ Emitter { lifeSpan: 700; lifeSpanVariation: 100 emitRate: 1000 maximumEmitted: 100 //only fires 0.1s bursts (still 2x old number) - size: 28 - endSize: 14 + size: Settings.blockSize * 0.85 + endSize: Settings.blockSize * 0.85 /2 } diff --git a/examples/demos/samegame/content/Button.qml b/examples/demos/samegame/content/Button.qml index b17c831e41..aab21ec8c6 100644 --- a/examples/demos/samegame/content/Button.qml +++ b/examples/demos/samegame/content/Button.qml @@ -47,12 +47,15 @@ Item { property alias group: emitter.group signal clicked property bool rotatedButton: false - //Defaults, feel free to override + width: image.width - height: image.height + height: image.sourceSize.height Image { id: image - anchors.centerIn: parent + height: parent.height + width: height/sourceSize.height * sourceSize.width + + anchors.horizontalCenter: parent.horizontalCenter rotation: rotatedButton ? ((Math.random() * 3 + 2) * (Math.random() <= 0.5 ? -1 : 1)) : 0 MenuEmitter { id: emitter diff --git a/examples/demos/samegame/content/GameArea.qml b/examples/demos/samegame/content/GameArea.qml index 0185ab50dc..f3ca98d80e 100644 --- a/examples/demos/samegame/content/GameArea.qml +++ b/examples/demos/samegame/content/GameArea.qml @@ -48,7 +48,6 @@ Item { property int score: 0 property int highScore: 0 property int moves: 0 - property int blockSize: 32 property string mode: "" property ParticleSystem ps: particleSystem //For easy theming @@ -85,12 +84,11 @@ Item { Image { id: bg z: -1 + anchors.fill: parent source: background; fillMode: Image.PreserveAspectCrop } - width: 320 - height: 480 MouseArea { anchors.fill: parent; onClicked: { if (puzzleTextBubble.opacity == 1) { diff --git a/examples/demos/samegame/content/PaintEmitter.qml b/examples/demos/samegame/content/PaintEmitter.qml index 5f2ea1f9a9..4a67c4a2d2 100644 --- a/examples/demos/samegame/content/PaintEmitter.qml +++ b/examples/demos/samegame/content/PaintEmitter.qml @@ -40,6 +40,7 @@ import QtQuick 2.0 import QtQuick.Particles 2.0 +import "../settings.js" as Settings Emitter { property Item block: parent @@ -56,8 +57,8 @@ Emitter { "yellowspots"; } } - size: 64 - endSize: 16 + size: Settings.blockSize * 2 + endSize: Settings.blockSize/2 lifeSpan: 30000 enabled: false emitRate: 60 diff --git a/examples/demos/samegame/content/SamegameText.qml b/examples/demos/samegame/content/SamegameText.qml new file mode 100644 index 0000000000..28c85f9486 --- /dev/null +++ b/examples/demos/samegame/content/SamegameText.qml @@ -0,0 +1,49 @@ +/*************************************************************************** +** +** Copyright (C) 2012 Research In Motion +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import "../settings.js" as Settings + +Text { + font.pixelSize: Settings.fontPixelSize; + color: "white"; + textFormat: Text.StyledText; + Behavior on opacity { NumberAnimation {} } +} diff --git a/examples/demos/samegame/content/samegame.js b/examples/demos/samegame/content/samegame.js index 320203583f..7b226cb42f 100755 --- a/examples/demos/samegame/content/samegame.js +++ b/examples/demos/samegame/content/samegame.js @@ -41,6 +41,7 @@ /* This script file handles the game logic */ .pragma library .import QtQuick.LocalStorage 2.0 as Sql +.import "../settings.js" as Settings var maxColumn = 10; var maxRow = 13; @@ -110,8 +111,8 @@ function startNewGame(gc, mode, map) gc.gameOver = false; gc.mode = gameMode; // Calculate board size - maxColumn = Math.floor(gameCanvas.width/gameCanvas.blockSize); - maxRow = Math.floor(gameCanvas.height/gameCanvas.blockSize); + maxColumn = Math.floor(gameCanvas.width/Settings.blockSize); + maxRow = Math.floor(gameCanvas.height/Settings.blockSize); maxIndex = maxRow * maxColumn; if (gameMode == "arcade") //Needs to be after board sizing getHighScore(); @@ -142,8 +143,8 @@ function handleClick(x,y) { if (betweenTurns || gameOver || gameCanvas == undefined) return; - var column = Math.floor(x/gameCanvas.blockSize); - var row = Math.floor(y/gameCanvas.blockSize); + var column = Math.floor(x/Settings.blockSize); + var row = Math.floor(y/Settings.blockSize); if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) return; if (board[index(column, row)] == null) @@ -211,7 +212,7 @@ function shuffleDown() } else { if (fallDist > 0) { var obj = board[index(column, row)]; - obj.y = (row + fallDist) * gameCanvas.blockSize; + obj.y = (row + fallDist) * Settings.blockSize; board[index(column, row + fallDist)] = obj; board[index(column, row)] = null; } @@ -229,7 +230,7 @@ function shuffleDown() obj = board[index(column, row)]; if (obj == null) continue; - obj.x = (column - fallDist) * gameCanvas.blockSize; + obj.x = (column - fallDist) * Settings.blockSize; board[index(column - fallDist,row)] = obj; board[index(column, row)] = null; } @@ -250,7 +251,7 @@ function shuffleUp() } else { if (fallDist > 0) { var obj = board[index(column, row)]; - obj.y = (row - fallDist) * gameCanvas.blockSize; + obj.y = (row - fallDist) * Settings.blockSize; board[index(column, row - fallDist)] = obj; board[index(column, row)] = null; } @@ -268,7 +269,7 @@ function shuffleUp() obj = board[index(column, row)]; if (obj == null) continue; - obj.x = (column - fallDist) * gameCanvas.blockSize; + obj.x = (column - fallDist) * Settings.blockSize; board[index(column - fallDist,row)] = obj; board[index(column, row)] = null; } @@ -371,17 +372,17 @@ function createBlock(column,row,type) } var dynamicObject = component.createObject(gameCanvas, {"type": type, - "x": column*gameCanvas.blockSize, - "y": -1*gameCanvas.blockSize, - "width": gameCanvas.blockSize, - "height": gameCanvas.blockSize, + "x": column*Settings.blockSize, + "y": -1*Settings.blockSize, + "width": Settings.blockSize, + "height": Settings.blockSize, "particleSystem": gameCanvas.ps}); if (dynamicObject == null){ console.log("error creating block"); console.log(component.errorString()); return false; } - dynamicObject.y = row*gameCanvas.blockSize; + dynamicObject.y = row*Settings.blockSize; dynamicObject.spawned = true; board[index(column,row)] = dynamicObject; |