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-rw-r--r--examples/demos/tic-tac-toe/content/tic-tac-toe.js149
1 files changed, 149 insertions, 0 deletions
diff --git a/examples/demos/tic-tac-toe/content/tic-tac-toe.js b/examples/demos/tic-tac-toe/content/tic-tac-toe.js
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index 0000000000..5a166b750f
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+++ b/examples/demos/tic-tac-toe/content/tic-tac-toe.js
@@ -0,0 +1,149 @@
+function winner(board)
+{
+ for (var i=0; i<3; ++i) {
+ if (board.children[i].state != ""
+ && board.children[i].state == board.children[i+3].state
+ && board.children[i].state == board.children[i+6].state)
+ return true
+
+ if (board.children[i*3].state != ""
+ && board.children[i*3].state == board.children[i*3+1].state
+ && board.children[i*3].state == board.children[i*3+2].state)
+ return true
+ }
+
+ if (board.children[0].state != ""
+ && board.children[0].state == board.children[4].state != ""
+ && board.children[0].state == board.children[8].state != "")
+ return true
+
+ if (board.children[2].state != ""
+ && board.children[2].state == board.children[4].state != ""
+ && board.children[2].state == board.children[6].state != "")
+ return true
+
+ return false
+}
+
+function restartGame()
+{
+ game.running = true
+
+ for (var i=0; i<9; ++i)
+ board.children[i].state = ""
+}
+
+function makeMove(pos, player)
+{
+ board.children[pos].state = player
+ if (winner(board)) {
+ gameFinished(player + " wins")
+ return true
+ } else {
+ return false
+ }
+}
+
+function canPlayAtPos(pos)
+{
+ return board.children[pos].state == ""
+}
+
+function computerTurn()
+{
+ var r = Math.random();
+ if (r < game.difficulty)
+ smartAI();
+ else
+ randomAI();
+}
+
+function smartAI()
+{
+ function boardCopy(a) {
+ var ret = new Object;
+ ret.children = new Array(9);
+ for (var i = 0; i<9; i++) {
+ ret.children[i] = new Object;
+ ret.children[i].state = a.children[i].state;
+ }
+ return ret;
+ }
+
+ for (var i=0; i<9; i++) {
+ var simpleBoard = boardCopy(board);
+ if (canPlayAtPos(i)) {
+ simpleBoard.children[i].state = "O";
+ if (winner(simpleBoard)) {
+ makeMove(i, "O")
+ return
+ }
+ }
+ }
+ for (var i=0; i<9; i++) {
+ var simpleBoard = boardCopy(board);
+ if (canPlayAtPos(i)) {
+ simpleBoard.children[i].state = "X";
+ if (winner(simpleBoard)) {
+ makeMove(i, "O")
+ return
+ }
+ }
+ }
+
+ function thwart(a,b,c) { //If they are at a, try b or c
+ if (board.children[a].state == "X") {
+ if (canPlayAtPos(b)) {
+ makeMove(b, "O")
+ return true
+ } else if (canPlayAtPos(c)) {
+ makeMove(c, "O")
+ return true
+ }
+ }
+ return false;
+ }
+
+ if (thwart(4,0,2)) return;
+ if (thwart(0,4,3)) return;
+ if (thwart(2,4,1)) return;
+ if (thwart(6,4,7)) return;
+ if (thwart(8,4,5)) return;
+ if (thwart(1,4,2)) return;
+ if (thwart(3,4,0)) return;
+ if (thwart(5,4,8)) return;
+ if (thwart(7,4,6)) return;
+
+ for (var i =0; i<9; i++) {
+ if (canPlayAtPos(i)) {
+ makeMove(i, "O")
+ return
+ }
+ }
+ restartGame();
+}
+
+function randomAI()
+{
+ var unfilledPosns = new Array();
+
+ for (var i=0; i<9; ++i) {
+ if (canPlayAtPos(i))
+ unfilledPosns.push(i);
+ }
+
+ if (unfilledPosns.length == 0) {
+ restartGame();
+ } else {
+ var choice = unfilledPosns[Math.floor(Math.random() * unfilledPosns.length)];
+ makeMove(choice, "O");
+ }
+}
+
+function gameFinished(message)
+{
+ messageDisplay.text = message
+ messageDisplay.visible = true
+ game.running = false
+}
+