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-rw-r--r--examples/demos/tic-tac-toe/content/Button.qml79
-rw-r--r--examples/demos/tic-tac-toe/content/TicTac.qml60
-rw-r--r--examples/demos/tic-tac-toe/content/pics/board.pngbin0 -> 12258 bytes
-rw-r--r--examples/demos/tic-tac-toe/content/pics/o.pngbin0 -> 1470 bytes
-rw-r--r--examples/demos/tic-tac-toe/content/pics/x.pngbin0 -> 1331 bytes
-rw-r--r--examples/demos/tic-tac-toe/content/tic-tac-toe.js149
-rw-r--r--examples/demos/tic-tac-toe/tic-tac-toe.qml123
7 files changed, 411 insertions, 0 deletions
diff --git a/examples/demos/tic-tac-toe/content/Button.qml b/examples/demos/tic-tac-toe/content/Button.qml
new file mode 100644
index 0000000000..6dd141f838
--- /dev/null
+++ b/examples/demos/tic-tac-toe/content/Button.qml
@@ -0,0 +1,79 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Rectangle {
+ id: container
+
+ property string text
+ property bool pressed: false
+
+ signal clicked
+
+ width: buttonLabel.width + 20; height: buttonLabel.height + 6
+ border { width: 1; color: Qt.darker(container.color) }
+ radius: 8
+ color: "lightgray"
+ smooth: true
+
+ gradient: Gradient {
+ GradientStop {
+ position: 0.0
+ color: container.pressed ? "darkgray" : "white"
+ }
+ GradientStop {
+ position: 1.0
+ color: container.color
+ }
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: container.clicked()
+ }
+
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ text: container.text
+ font.pixelSize: 14
+ }
+}
diff --git a/examples/demos/tic-tac-toe/content/TicTac.qml b/examples/demos/tic-tac-toe/content/TicTac.qml
new file mode 100644
index 0000000000..e74bc6bcda
--- /dev/null
+++ b/examples/demos/tic-tac-toe/content/TicTac.qml
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ signal clicked
+
+ states: [
+ State { name: "X"; PropertyChanges { target: image; source: "pics/x.png" } },
+ State { name: "O"; PropertyChanges { target: image; source: "pics/o.png" } }
+ ]
+
+ Image {
+ id: image
+ anchors.centerIn: parent
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: parent.clicked()
+ }
+}
diff --git a/examples/demos/tic-tac-toe/content/pics/board.png b/examples/demos/tic-tac-toe/content/pics/board.png
new file mode 100644
index 0000000000..7e5b7ba27c
--- /dev/null
+++ b/examples/demos/tic-tac-toe/content/pics/board.png
Binary files differ
diff --git a/examples/demos/tic-tac-toe/content/pics/o.png b/examples/demos/tic-tac-toe/content/pics/o.png
new file mode 100644
index 0000000000..abc7ee020b
--- /dev/null
+++ b/examples/demos/tic-tac-toe/content/pics/o.png
Binary files differ
diff --git a/examples/demos/tic-tac-toe/content/pics/x.png b/examples/demos/tic-tac-toe/content/pics/x.png
new file mode 100644
index 0000000000..ddc65c83b8
--- /dev/null
+++ b/examples/demos/tic-tac-toe/content/pics/x.png
Binary files differ
diff --git a/examples/demos/tic-tac-toe/content/tic-tac-toe.js b/examples/demos/tic-tac-toe/content/tic-tac-toe.js
new file mode 100644
index 0000000000..5a166b750f
--- /dev/null
+++ b/examples/demos/tic-tac-toe/content/tic-tac-toe.js
@@ -0,0 +1,149 @@
+function winner(board)
+{
+ for (var i=0; i<3; ++i) {
+ if (board.children[i].state != ""
+ && board.children[i].state == board.children[i+3].state
+ && board.children[i].state == board.children[i+6].state)
+ return true
+
+ if (board.children[i*3].state != ""
+ && board.children[i*3].state == board.children[i*3+1].state
+ && board.children[i*3].state == board.children[i*3+2].state)
+ return true
+ }
+
+ if (board.children[0].state != ""
+ && board.children[0].state == board.children[4].state != ""
+ && board.children[0].state == board.children[8].state != "")
+ return true
+
+ if (board.children[2].state != ""
+ && board.children[2].state == board.children[4].state != ""
+ && board.children[2].state == board.children[6].state != "")
+ return true
+
+ return false
+}
+
+function restartGame()
+{
+ game.running = true
+
+ for (var i=0; i<9; ++i)
+ board.children[i].state = ""
+}
+
+function makeMove(pos, player)
+{
+ board.children[pos].state = player
+ if (winner(board)) {
+ gameFinished(player + " wins")
+ return true
+ } else {
+ return false
+ }
+}
+
+function canPlayAtPos(pos)
+{
+ return board.children[pos].state == ""
+}
+
+function computerTurn()
+{
+ var r = Math.random();
+ if (r < game.difficulty)
+ smartAI();
+ else
+ randomAI();
+}
+
+function smartAI()
+{
+ function boardCopy(a) {
+ var ret = new Object;
+ ret.children = new Array(9);
+ for (var i = 0; i<9; i++) {
+ ret.children[i] = new Object;
+ ret.children[i].state = a.children[i].state;
+ }
+ return ret;
+ }
+
+ for (var i=0; i<9; i++) {
+ var simpleBoard = boardCopy(board);
+ if (canPlayAtPos(i)) {
+ simpleBoard.children[i].state = "O";
+ if (winner(simpleBoard)) {
+ makeMove(i, "O")
+ return
+ }
+ }
+ }
+ for (var i=0; i<9; i++) {
+ var simpleBoard = boardCopy(board);
+ if (canPlayAtPos(i)) {
+ simpleBoard.children[i].state = "X";
+ if (winner(simpleBoard)) {
+ makeMove(i, "O")
+ return
+ }
+ }
+ }
+
+ function thwart(a,b,c) { //If they are at a, try b or c
+ if (board.children[a].state == "X") {
+ if (canPlayAtPos(b)) {
+ makeMove(b, "O")
+ return true
+ } else if (canPlayAtPos(c)) {
+ makeMove(c, "O")
+ return true
+ }
+ }
+ return false;
+ }
+
+ if (thwart(4,0,2)) return;
+ if (thwart(0,4,3)) return;
+ if (thwart(2,4,1)) return;
+ if (thwart(6,4,7)) return;
+ if (thwart(8,4,5)) return;
+ if (thwart(1,4,2)) return;
+ if (thwart(3,4,0)) return;
+ if (thwart(5,4,8)) return;
+ if (thwart(7,4,6)) return;
+
+ for (var i =0; i<9; i++) {
+ if (canPlayAtPos(i)) {
+ makeMove(i, "O")
+ return
+ }
+ }
+ restartGame();
+}
+
+function randomAI()
+{
+ var unfilledPosns = new Array();
+
+ for (var i=0; i<9; ++i) {
+ if (canPlayAtPos(i))
+ unfilledPosns.push(i);
+ }
+
+ if (unfilledPosns.length == 0) {
+ restartGame();
+ } else {
+ var choice = unfilledPosns[Math.floor(Math.random() * unfilledPosns.length)];
+ makeMove(choice, "O");
+ }
+}
+
+function gameFinished(message)
+{
+ messageDisplay.text = message
+ messageDisplay.visible = true
+ game.running = false
+}
+
diff --git a/examples/demos/tic-tac-toe/tic-tac-toe.qml b/examples/demos/tic-tac-toe/tic-tac-toe.qml
new file mode 100644
index 0000000000..8d15233eaa
--- /dev/null
+++ b/examples/demos/tic-tac-toe/tic-tac-toe.qml
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "content"
+import "content/tic-tac-toe.js" as Logic
+
+Rectangle {
+ id: game
+
+ property bool running: true
+ property real difficulty: 1.0 //chance it will actually think
+
+ width: display.width; height: display.height + 10
+
+ Image {
+ id: boardImage
+ source: "content/pics/board.png"
+ }
+
+
+ Column {
+ id: display
+
+ Grid {
+ id: board
+ width: boardImage.width; height: boardImage.height
+ columns: 3
+
+ Repeater {
+ model: 9
+
+ TicTac {
+ width: board.width/3
+ height: board.height/3
+
+ onClicked: {
+ if (game.running && Logic.canPlayAtPos(index)) {
+ if (!Logic.makeMove(index, "X"))
+ Logic.computerTurn();
+ }
+ }
+ }
+ }
+ }
+
+ Row {
+ spacing: 4
+ anchors.horizontalCenter: parent.horizontalCenter
+
+ Button {
+ text: "Hard"
+ pressed: game.difficulty == 1.0
+ onClicked: { game.difficulty = 1.0 }
+ }
+ Button {
+ text: "Moderate"
+ pressed: game.difficulty == 0.8
+ onClicked: { game.difficulty = 0.8 }
+ }
+ Button {
+ text: "Easy"
+ pressed: game.difficulty == 0.2
+ onClicked: { game.difficulty = 0.2 }
+ }
+ }
+ }
+
+
+ Text {
+ id: messageDisplay
+ anchors.centerIn: parent
+ color: "blue"
+ style: Text.Outline; styleColor: "white"
+ font.pixelSize: 50; font.bold: true
+ visible: false
+
+ Timer {
+ running: messageDisplay.visible
+ onTriggered: {
+ messageDisplay.visible = false;
+ Logic.restartGame();
+ }
+ }
+ }
+}