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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ width: 360
+ height: 600
+
+ Image {
+ source: "../images/backgroundLeaves.jpg"
+ anchors.fill: parent
+ }
+ ParticleSystem {
+ id: sys
+ }
+ Emitter {
+ system: sys
+ width: parent.width
+ emitRate: 4
+ lifeSpan: 14000
+ size: 80
+ speed: PointDirection { y: 60 }
+ }
+ Wander {
+ system: sys
+ anchors.fill: parent
+ anchors.bottomMargin: 100
+ xVariance: 60
+ pace: 60
+ }
+
+ Affector {
+ system: sys
+ property real coefficient: 0.1
+ property real speed: 1.5
+ width: parent.width
+ height: parent.height - 100
+ onAffectParticles: {
+ /* //Linear movement
+ if (particle.r == 0) {
+ particle.r = Math.random() > 0.5 ? -1 : 1;
+ }else if (particle.r == 1) {
+ particle.rotation += speed * dt;
+ if(particle.rotation >= maxAngle)
+ particle.r = -1;
+ }else if (particle.r == -1) {
+ particle.rotation -= speed * dt;
+ if(particle.rotation <= -1 * maxAngle)
+ particle.r = 1;
+ }
+ */
+ //Wobbly movement
+ for (var i=0; i<particles.length; i++) {
+ var particle = particles[i];
+ if (particle.r == 0.0) {
+ particle.r = Math.random() + 0.01;
+ }
+ particle.rotation += speed * particle.r * dt;
+ particle.r -= particle.rotation * coefficient;
+ if (particle.r == 0.0)
+ particle.r -= particle.rotation * 0.000001;
+ particle.update = 1;
+ }
+ }
+ }
+
+ Affector {//Custom Friction, adds some 'randomness'
+ system: sys
+ //onceOff: true
+ x: -60
+ width: parent.width + 120
+ height: 100
+ anchors.bottom: parent.bottom
+ onAffectParticles: {
+ for (var i=0; i<particles.length; i++) {
+ var particle = particles[i];
+ var pseudoRand = (Math.floor(particle.t*1327) % 10) + 1;
+ var yslow = dt * pseudoRand * 0.5 + 1;
+ var xslow = dt * pseudoRand * 0.05 + 1;
+ if (particle.vy < 1)
+ particle.vy = 0;
+ else
+ particle.vy = (particle.vy / yslow);
+ if (particle.vx < 1)
+ particle.vx = 0;
+ else
+ particle.vx = (particle.vx / xslow);
+ particle.update = true;
+ }
+ }
+ }
+
+ ImageParticle {
+ anchors.fill: parent
+ id: particles
+ system: sys
+ sprites: [Sprite {
+ source: "../images/realLeaf1.png"
+ frameCount: 1
+ frameDuration: 1
+ to: {"a":1, "b":1, "c":1, "d":1}
+ }, Sprite {
+ name: "a"
+ source: "../images/realLeaf1.png"
+ frameCount: 1
+ frameDuration: 10000
+ },
+ Sprite {
+ name: "b"
+ source: "../images/realLeaf2.png"
+ frameCount: 1
+ frameDuration: 10000
+ },
+ Sprite {
+ name: "c"
+ source: "../images/realLeaf3.png"
+ frameCount: 1
+ frameDuration: 10000
+ },
+ Sprite {
+ name: "d"
+ source: "../images/realLeaf4.png"
+ frameCount: 1
+ frameDuration: 10000
+ }
+ ]
+
+ width: 100
+ height: 100
+ x: 20
+ y: 20
+ z:4
+ }
+}