diff options
Diffstat (limited to 'examples/particles/customparticle')
-rw-r--r-- | examples/particles/customparticle/blurparticles.qml | 140 | ||||
-rw-r--r-- | examples/particles/customparticle/fragmentshader.qml | 115 | ||||
-rw-r--r-- | examples/particles/customparticle/imagecolors.qml | 118 |
3 files changed, 373 insertions, 0 deletions
diff --git a/examples/particles/customparticle/blurparticles.qml b/examples/particles/customparticle/blurparticles.qml new file mode 100644 index 0000000000..3d72425655 --- /dev/null +++ b/examples/particles/customparticle/blurparticles.qml @@ -0,0 +1,140 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +Rectangle { + color: "white" + width: 240 + height: 360 + ParticleSystem { + id: sys + } + Emitter { + system:sys + height: parent.height + emitRate: 1 + lifeSpan: 12000 + speed: PointDirection {x:20;} + size: 128 + } + ShaderEffectSource { + id: theSource + sourceItem: theItem + hideSource: true + } + Image { + id: theItem + source: "../images/starfish_1.png" + } + + CustomParticle { + system: sys + vertexShader:" + uniform lowp float qt_Opacity; + varying lowp float fFade; + varying lowp float fBlur; + + void main() { + defaultMain(); + highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; + highp float fadeIn = min(t * 10., 1.); + highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.)); + + fFade = fadeIn * fadeOut * qt_Opacity; + fBlur = max(0.2 * t, t * qt_ParticleR); + } + " + property variant source: theSource + property variant blurred: ShaderEffectSource { + smooth: true + sourceItem: ShaderEffect { + width: theItem.width + height: theItem.height + property variant delta: Qt.size(0.0, 1.0 / height) + property variant source: ShaderEffectSource { + smooth: true + sourceItem: ShaderEffect { + width: theItem.width + height: theItem.height + property variant delta: Qt.size(1.0 / width, 0.0) + property variant source: theSource + fragmentShader: " + uniform sampler2D source; + uniform lowp float qt_Opacity; + uniform highp vec2 delta; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) + + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) + + 0.2466 * texture2D(source, qt_TexCoord0) + + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) + + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; + }" + } + } + fragmentShader: " + uniform sampler2D source; + uniform lowp float qt_Opacity; + uniform highp vec2 delta; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) + + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) + + 0.2466 * texture2D(source, qt_TexCoord0) + + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) + + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; + }" + } + } + fragmentShader: " + uniform sampler2D source; + uniform sampler2D blurred; + varying highp vec2 qt_TexCoord0; + varying highp float fBlur; + varying highp float fFade; + void main() { + gl_FragColor = mix(texture2D(source, qt_TexCoord0), texture2D(blurred, qt_TexCoord0), min(1.0,fBlur*3.0)) * fFade; + }" + + } +} + diff --git a/examples/particles/customparticle/fragmentshader.qml b/examples/particles/customparticle/fragmentshader.qml new file mode 100644 index 0000000000..34acb1bd7c --- /dev/null +++ b/examples/particles/customparticle/fragmentshader.qml @@ -0,0 +1,115 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +ParticleSystem { + id: root + width: 1024 + height: 768 + Rectangle { + z: -1 + anchors.fill: parent + color: "black" + Text { + anchors.bottom: parent.bottom + anchors.horizontalCenter: parent.horizontalCenter + font.pixelSize: 36 + color: "white" + text: "It's all in the fragment shader." + } + } + + Emitter { + emitRate: 400 + lifeSpan: 8000 + size: 24 + sizeVariation: 16 + speed: PointDirection {x: root.width/10; y: root.height/10;} + //acceleration: AngledDirection {angle:225; magnitude: root.width/36; angleVariation: 45; magnitudeVariation: 80} + acceleration: PointDirection {x: -root.width/40; y: -root.height/40; xVariation: -root.width/20; yVariation: -root.width/20} + } + + CustomParticle { + vertexShader:" + uniform lowp float qt_Opacity; + varying lowp float fFade; + varying highp vec2 fPos; + + void main() { + qt_TexCoord0 = qt_ParticleTex; + highp float size = qt_ParticleData.z; + highp float endSize = qt_ParticleData.w; + + highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; + + highp float currentSize = mix(size, endSize, t * t); + + if (t < 0. || t > 1.) + currentSize = 0.; + + highp vec2 pos = qt_ParticlePos + - currentSize / 2. + currentSize * qt_ParticleTex // adjust size + + qt_ParticleVec.xy * t * qt_ParticleData.y // apply speed vector.. + + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.); + + gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1); + + highp float fadeIn = min(t * 20., 1.); + highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.)); + + fFade = fadeIn * fadeOut * qt_Opacity; + fPos = vec2(pos.x/1024., pos.y/768.); + } + " + fragmentShader: " + varying highp vec2 fPos; + varying lowp float fFade; + varying highp vec2 qt_TexCoord0; + void main() {//*2 because this generates dark colors mostly + highp vec2 circlePos = qt_TexCoord0*2.0 - vec2(1.0,1.0); + highp float dist = length(circlePos); + highp float circleFactor = max(min(1.0 - dist, 1.0), 0.0); + gl_FragColor = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade; + }" + + } +} diff --git a/examples/particles/customparticle/imagecolors.qml b/examples/particles/customparticle/imagecolors.qml new file mode 100644 index 0000000000..94e5123a0c --- /dev/null +++ b/examples/particles/customparticle/imagecolors.qml @@ -0,0 +1,118 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +Rectangle { + width: 400 + height: 400 + Rectangle { + id: root + color: "white" + width: 310 + height: 300 + anchors.centerIn: parent + ParticleSystem { id: sys } + CustomParticle { + system: sys + property real maxWidth: root.width + property real maxHeight: root.height + ShaderEffectSource { + id: pictureSource + sourceItem: picture + hideSource: true + } + Image { + id: picture + source: "../images/starfish_3.png" + } + ShaderEffectSource { + id: particleSource + sourceItem: particle + hideSource: true + } + Image { + id: particle + source: "../images/particle4.png" + } + vertexShader:" + uniform highp float maxWidth; + uniform highp float maxHeight; + varying highp vec2 fTex2; + varying lowp float fFade; + uniform lowp float qt_Opacity; + + void main() { + fTex2 = vec2(qt_ParticlePos.x / maxWidth, qt_ParticlePos.y / maxHeight); + highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; + fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity; + defaultMain(); + } + " + property variant particleTexture: particleSource + property variant pictureTexture: pictureSource + fragmentShader: " + uniform sampler2D particleTexture; + uniform sampler2D pictureTexture; + varying highp vec2 qt_TexCoord0; + varying highp vec2 fTex2; + varying lowp float fFade; + void main() { + gl_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade; + }" + } + + Emitter { + id: emitter + system: sys + enabled: false + lifeSpan: 8000 + maximumEmitted: 4000 + anchors.fill: parent + size: 16 + acceleration: PointDirection { xVariation: 12; yVariation: 12 } + } + MouseArea { + anchors.fill: parent + onClicked: emitter.burst(4000); + } + } +} |