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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: window
+ width: 320; height: 480
+
+ // Let's draw the sky...
+ Rectangle {
+ anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "DeepSkyBlue" }
+ GradientStop { position: 1.0; color: "LightSkyBlue" }
+ }
+ }
+
+ // ...and the ground.
+ Rectangle {
+ anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "ForestGreen" }
+ GradientStop { position: 1.0; color: "DarkGreen" }
+ }
+ }
+
+ // The shadow for the smiley face
+ Image {
+ anchors.horizontalCenter: parent.horizontalCenter
+ y: smiley.minHeight + 58
+ source: "images/shadow.png"
+
+ // The scale property depends on the y position of the smiley face.
+ scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
+ }
+
+ Image {
+ id: smiley
+ property int maxHeight: window.height / 3
+ property int minHeight: 2 * window.height / 3
+
+ anchors.horizontalCenter: parent.horizontalCenter
+ y: minHeight
+ source: "images/face-smile.png"
+
+ // Animate the y property. Setting loops to Animation.Infinite makes the
+ // animation repeat indefinitely, otherwise it would only run once.
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+
+ // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
+ NumberAnimation {
+ from: smiley.minHeight; to: smiley.maxHeight
+ easing.type: Easing.OutExpo; duration: 300
+ }
+
+ // Then move back to minHeight in 1 second, using the OutBounce easing function
+ NumberAnimation {
+ from: smiley.maxHeight; to: smiley.minHeight
+ easing.type: Easing.OutBounce; duration: 1000
+ }
+
+ // Then pause for 500ms
+ PauseAnimation { duration: 500 }
+ }
+ }
+}