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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-
-Item {
- width: 480
- height: 1280
- MouseArea {
- onClicked: anim.start();
- anchors.fill: parent
- }
- SequentialAnimation {
- id: anim
- ScriptAction { script: image.goalSprite = "falling"; }
- NumberAnimation { target: image; property: "y"; to: 1480; duration: 12000; }
- ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
- PropertyAction { target: image; property: "y"; value: 0 }
- }
- SpriteImage {
- id: image
- width: 256
- height: 256
- anchors.horizontalCenter: parent.horizontalCenter
- interpolate: false
- goalSprite: ""
- Sprite{
- name: "still"
- source: "content/BearSheet.png"
- frames: 1
- frameWidth: 256
- frameHeight: 256
- frameDuration: 100
- to: {"still":1, "blink":0.1, "floating":0}
- }
- Sprite{
- name: "blink"
- source: "content/BearSheet.png"
- frames: 3
- frameX: 256
- frameY: 1536
- frameWidth: 256
- frameHeight: 256
- frameDuration: 100
- to: {"still":1}
- }
- Sprite{
- name: "floating"
- source: "content/BearSheet.png"
- frames: 9
- frameX: 0
- frameY: 0
- frameWidth: 256
- frameHeight: 256
- frameDuration: 160
- to: {"still":0, "flailing":1}
- }
- Sprite{
- name: "flailing"
- source: "content/BearSheet.png"
- frames: 8
- frameX: 0
- frameY: 768
- frameWidth: 256
- frameHeight: 256
- frameDuration: 160
- to: {"falling":1}
- }
- Sprite{
- name: "falling"
- source: "content/BearSheet.png"
- frames: 5
- frameY: 1280
- frameWidth: 256
- frameHeight: 256
- frameDuration: 160
- to: {"falling":1}
- }
- }
-}