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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: root
+ width: 360
+ height: 540
+ MouseArea {
+ id: ma
+ anchors.fill: parent
+ }
+
+ ParticleSystem { id: sys }
+ Image {
+ source: "../images/finalfrontier.png"
+ transformOrigin: Item.Center
+ anchors.centerIn: parent
+ smooth: true
+ NumberAnimation on rotation {
+ from: 0
+ to: 360
+ duration: 200000
+ loops: Animation.Infinite
+ }
+
+ }
+ ImageParticle {
+ system: sys
+ groups: ["starfield"]
+ source: "../images/star.png"
+ colorVariation: 0.3
+ color: "white"
+ }
+ Emitter {
+ id: starField
+ system: sys
+ group: "starfield"
+
+ emitRate: 80
+ lifeSpan: 2500
+
+ anchors.centerIn: parent
+
+ //acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent speed?
+ acceleration: PointDirection { xVariation: 200; yVariation: 200; }
+
+ size: 0
+ endSize: 80
+ sizeVariation: 10
+ }
+ Emitter {
+ system: sys
+ group: "meteor"
+ emitRate: 12
+ lifeSpan: 5000
+ acceleration: PointDirection { xVariation: 80; yVariation: 80; }
+ size: 15
+ endSize: 300
+ anchors.centerIn: parent
+ }
+ ImageParticle {
+ system: sys
+ groups: ["meteor"]
+ sprites:[Sprite {
+ id: spinState
+ name: "spinning"
+ source: "../images/meteor.png"
+ frames: 35
+ frameDuration: 40
+ randomStart: true
+ to: {"explode":0, "spinning":1}
+ },Sprite {
+ name: "explode"
+ source: "../images/_explo.png"
+ frames: 22
+ frameDuration: 40
+ to: {"nullFrame":1}
+ },Sprite {//Not sure if this is needed, but seemed easiest
+ name: "nullFrame"
+ source: "../images/nullRock.png"
+ frames: 1
+ frameDuration: 1000
+ }
+ ]
+ }
+ SpriteGoal {
+ groups: ["meteor"]
+ system: sys
+ goalState: "explode"
+ jump: true
+ anchors.centerIn: holder//A bug in affectors currently isn't compensating for relative x,y. when that's fixed this can just anchors.fill: rocketShip
+ width: 60
+ height: 60
+ }
+ Image {
+ id: rocketShip
+ source: "../images/rocket.png"
+ smooth: true
+ anchors.centerIn: holder
+ rotation: (circle.percent+0.25) * 360
+ z: 2
+ }
+ Item {
+ id: holder
+ x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
+ y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
+ z: 1
+ }
+
+ Item {
+ id: circle
+ x: root.width / 1.2
+ y: root.height / 1.7
+ property real percent: 0
+
+ SequentialAnimation on percent {
+ id: circleAnim1
+ loops: Animation.Infinite
+ running: true
+ NumberAnimation {
+ duration: 4000
+ from: 1
+ to: 0
+ }
+
+ }
+ }
+
+ ImageParticle {
+ z:0
+ system: sys
+ groups: ["exhaust"]
+ source: "../images/particle4.png"
+
+ color: "orange"
+ SequentialAnimation on color {
+ loops: Animation.Infinite
+ ColorAnimation {
+ from: "red"
+ to: "cyan"
+ duration: 1000
+ }
+ ColorAnimation {
+ from: "cyan"
+ to: "red"
+ duration: 1000
+ }
+ }
+
+ colorVariation: 0.2
+ }
+
+ Emitter {
+ id: trailsNormal2
+ system: sys
+ group: "exhaust"
+
+ emitRate: 300
+ lifeSpan: 500
+
+ y: holder.y
+ x: holder.x
+
+ speed: PointDirection { xVariation: 40; yVariation: 40; }
+ speedFromMovement: 16
+
+ acceleration: PointDirection { xVariation: 10; yVariation: 10; }
+
+ size: 4
+ sizeVariation: 4
+ }
+}