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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ property int maxHP: 100
+ property int hp: maxHP
+ property real initialDodge: 0.01
+ property real dodge: initialDodge
+ onHpChanged: if(hp <= 0) target = container;
+ property ParticleSystem system//TODO: Ship abstraction
+ property Item target: container
+ property string shipParticle: "default"//Per team colors?
+ property int gunType: 0
+ width: 128
+ height: 128
+ Emitter {
+ //TODO: Cooler would be an 'orbiting' affector
+ //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
+ system: container.system
+ group: container.shipParticle
+ anchors.centerIn: parent
+ width: 64
+ height: 64
+ shape: EllipseShape {}
+
+ emitRate: hp > 0 ? hp * 1 + 20 : 0
+ lifeSpan: 2400
+ maximumEmitted: (maxHP * 1 + 20)*2.4
+
+ size: 48
+ sizeVariation: 16
+ endSize: 16
+
+ speed: AngleDirection {angleVariation:360; magnitudeVariation: 32}
+ }
+ Emitter {
+ system: container.system
+ group: "cruiserArmor"
+ anchors.fill: parent
+ shape: EllipseShape { fill: false }
+ enabled: hp>0
+
+ emitRate: 16
+ lifeSpan: 2000
+
+ size: 48
+ sizeVariation: 24
+
+ SpriteGoal {
+ id: destructor
+ system: container.system
+ enabled: container.hp <=0
+ anchors.fill: parent
+ groups: ["cruiserArmor"]
+ goalState: "death"
+// jump: true
+ once: true
+ }
+ }
+
+ Timer {
+ id: fireControl
+ property int next: Math.floor(Math.random() * 3) + 1
+ interval: 800
+ running: root.readySetGo
+ repeat: true
+ onTriggered: {
+ if (next == 1) {
+ gun1.fireAt(container.target);
+ next = Math.floor(Math.random() * 3) + 1;
+ } else if (next == 2) {
+ gun2.fireAt(container.target);
+ next = Math.floor(Math.random() * 3) + 1;
+ } else if (next == 3) {
+ gun3.fireAt(container.target);
+ next = Math.floor(Math.random() * 3) + 1;
+ }
+ }
+ }
+
+ Hardpoint {//TODO: Hardpoint abstraction
+ x: 112 - 12 - 8*2
+ y: 128 - 12 - 12*2
+ id: gun1
+ system: container.system
+ show: hp > 0
+ hardpointType: gunType
+ }
+ Hardpoint {
+ x: 64 - 12
+ y: 0 - 12 + 12*2
+ id: gun2
+ system: container.system
+ show: hp > 0
+ hardpointType: gunType
+ }
+ Hardpoint {
+ x: 16 - 12 + 8*2
+ y: 128 - 12 - 12*2
+ id: gun3
+ system: container.system
+ show: hp > 0
+ hardpointType: gunType
+ }
+}