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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ property variant target: {"y": -90, "x":12}
+ property ParticleSystem system
+ property bool show: true
+
+ width: 24
+ height: 24
+ Emitter {
+ id: visualization
+ group: "laser"
+ system: container.system
+ anchors.fill: parent
+ enabled: container.show
+ shape: EllipseShape {}
+ speed: TargetDirection { targetX: width/2; targetY: width/2; magnitude: -1; proportionalMagnitude: true }
+ lifeSpan: 1000
+ emitRate: 64
+
+ size: 24
+ sizeVariation: 8
+ endSize: 8
+ }
+
+ function fireAt(targetArg, hardpoint) {
+ if (targetArg.hp <= 0)
+ return;
+ //TODO: calculate hit and damage at target, which must be a Ship
+ var offset = 0;
+ if (Math.random() < 0.99) {
+ switch (targetArg.shipType) {
+ case 1: hardpoint.damageDealt += 16; break;
+ case 2: hardpoint.damageDealt += 4; break;
+ case 3: hardpoint.damageDealt += 8; break;
+ default: hardpoint.damageDealt += 500; //Really effective against unregistered vessels
+ }
+ } else {//Misses with Lasers are really rare
+ offset = Math.random() * 100;
+ }
+ target = container.mapFromItem(targetArg, offset + targetArg.width/2, offset + targetArg.height/2);
+ emitter.pulse(100);
+ // console.log("Fire box: " + Math.min(container.width/2, target.x) + "," + Math.min(container.height/2, target.y) + " " + (Math.max(container.width/2, target.x) - Math.min(container.width/2, target.x)) + "," + (Math.max(container.height/2, target.y) - Math.min(container.height/2, target.y)));
+ }
+ Emitter {
+ id: emitter
+ group: "laser"
+ enabled: false
+ system: container.system
+ x: Math.min(container.width/2, target.x);
+ width: Math.max(container.width/2, target.x) - x;
+ y: Math.min(container.height/2, target.y);
+ height: Math.max(container.height/2, target.y) - y;
+ shape: LineShape {
+ mirrored: (emitter.y < 0 || emitter.x < 0) && !(emitter.y < 0 && emitter.x < 0 )//I just want XOR
+ }
+
+ lifeSpan: 1000
+ emitRate: 8000
+ maximumEmitted: 800
+ size: 16
+ endSize: 0
+
+ speed: PointDirection {xVariation: 4; yVariation: 4}
+ }
+}