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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ property int maxHP: 100
+ property int hp: maxHP
+ property real initialDodge: 0.5
+ property real dodge: initialDodge
+ property int blinkInterval: 800
+ onHpChanged: if(hp <= 0) target = container;
+ property ParticleSystem system//TODO: Ship abstraction
+ property Item target: container
+ property string shipParticle: "default"//Per team colors?
+ property int gunType: 0
+ width: 128
+ height: 128
+ Emitter {
+ id: emitter
+ //TODO: Cooler would be an 'orbiting' affector
+ //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
+ system: container.system
+ group: container.shipParticle
+ shape: EllipseShape {}
+
+ emitRate: hp > 0 ? hp + 20 : 0
+ lifeSpan: blinkInterval
+ maximumEmitted: (maxHP + 20)
+
+ acceleration: AngleDirection {angleVariation: 360; magnitude: 8}
+
+ size: 24
+ endSize: 4
+ sizeVariation: 8
+ width: 16
+ height: 16
+ x: 64
+ y: 64
+ Behavior on x {NumberAnimation {duration:blinkInterval}}
+ Behavior on y {NumberAnimation {duration:blinkInterval}}
+ Timer {
+ interval: blinkInterval
+ running: true
+ repeat: true
+ onTriggered: {
+ emitter.x = Math.random() * 48 + 32
+ emitter.y = Math.random() * 48 + 32
+ }
+ }
+ }
+ Hardpoint {
+ anchors.centerIn: parent
+ id: gun2
+ system: container.system
+ show: container.hp > 0
+ hardpointType: gunType
+ }
+ Timer {
+ id: fireControl
+ interval: 800
+ running: root.readySetGo
+ repeat: true
+ onTriggered: {
+ gun2.fireAt(container.target);
+ }
+ }
+
+}