diff options
Diffstat (limited to 'examples/qml/tutorials/samegame/samegame4/content/samegame.js')
-rwxr-xr-x | examples/qml/tutorials/samegame/samegame4/content/samegame.js | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/examples/qml/tutorials/samegame/samegame4/content/samegame.js b/examples/qml/tutorials/samegame/samegame4/content/samegame.js deleted file mode 100755 index 7bb7243914..0000000000 --- a/examples/qml/tutorials/samegame/samegame4/content/samegame.js +++ /dev/null @@ -1,226 +0,0 @@ -/* This script file handles the game logic */ -.import QtQuick.LocalStorage 2.0 as Sql - -var maxColumn = 10; -var maxRow = 15; -var maxIndex = maxColumn * maxRow; -var board = new Array(maxIndex); -var component; -var scoresURL = ""; -var gameDuration; - -//Index function used instead of a 2D array -function index(column, row) { - return column + (row * maxColumn); -} - -function startNewGame() { - //Delete blocks from previous game - for (var i = 0; i < maxIndex; i++) { - if (board[i] != null) - board[i].destroy(); - } - - //Calculate board size - maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize); - maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize); - maxIndex = maxRow * maxColumn; - - //Close dialogs - nameInputDialog.hide(); - dialog.hide(); - - //Initialize Board - board = new Array(maxIndex); - gameCanvas.score = 0; - for (var column = 0; column < maxColumn; column++) { - for (var row = 0; row < maxRow; row++) { - board[index(column, row)] = null; - createBlock(column, row); - } - } - - gameDuration = new Date(); -} - -function createBlock(column, row) { - if (component == null) - component = Qt.createComponent("content/BoomBlock.qml"); - - // Note that if Block.qml was not a local file, component.status would be - // Loading and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and ready before calling createObject(). - if (component.status == Component.Ready) { - var dynamicObject = component.createObject(gameCanvas); - if (dynamicObject == null) { - console.log("error creating block"); - console.log(component.errorString()); - return false; - } - dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.x = column * gameCanvas.blockSize; - dynamicObject.y = row * gameCanvas.blockSize; - dynamicObject.width = gameCanvas.blockSize; - dynamicObject.height = gameCanvas.blockSize; - dynamicObject.spawned = true; - board[index(column, row)] = dynamicObject; - } else { - console.log("error loading block component"); - console.log(component.errorString()); - return false; - } - return true; -} - -var fillFound; //Set after a floodFill call to the number of blocks found -var floodBoard; //Set to 1 if the floodFill reaches off that node - -function handleClick(xPos, yPos) { - var column = Math.floor(xPos / gameCanvas.blockSize); - var row = Math.floor(yPos / gameCanvas.blockSize); - if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) - return; - if (board[index(column, row)] == null) - return; - //If it's a valid block, remove it and all connected (does nothing if it's not connected) - floodFill(column, row, -1); - if (fillFound <= 0) - return; - gameCanvas.score += (fillFound - 1) * (fillFound - 1); - shuffleDown(); - victoryCheck(); -} - -function floodFill(column, row, type) { - if (board[index(column, row)] == null) - return; - var first = false; - if (type == -1) { - first = true; - type = board[index(column, row)].type; - - //Flood fill initialization - fillFound = 0; - floodBoard = new Array(maxIndex); - } - if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) - return; - if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type)) - return; - floodBoard[index(column, row)] = 1; - floodFill(column + 1, row, type); - floodFill(column - 1, row, type); - floodFill(column, row + 1, type); - floodFill(column, row - 1, type); - if (first == true && fillFound == 0) - return; //Can't remove single blocks - board[index(column, row)].dying = true; - board[index(column, row)] = null; - fillFound += 1; -} - -function shuffleDown() { - //Fall down - for (var column = 0; column < maxColumn; column++) { - var fallDist = 0; - for (var row = maxRow - 1; row >= 0; row--) { - if (board[index(column, row)] == null) { - fallDist += 1; - } else { - if (fallDist > 0) { - var obj = board[index(column, row)]; - obj.y = (row + fallDist) * gameCanvas.blockSize; - board[index(column, row + fallDist)] = obj; - board[index(column, row)] = null; - } - } - } - } - //Fall to the left - fallDist = 0; - for (column = 0; column < maxColumn; column++) { - if (board[index(column, maxRow - 1)] == null) { - fallDist += 1; - } else { - if (fallDist > 0) { - for (row = 0; row < maxRow; row++) { - obj = board[index(column, row)]; - if (obj == null) - continue; - obj.x = (column - fallDist) * gameCanvas.blockSize; - board[index(column - fallDist, row)] = obj; - board[index(column, row)] = null; - } - } - } - } -} - -//![3] -function victoryCheck() { -//![3] - //Award bonus points if no blocks left - var deservesBonus = true; - for (var column = maxColumn - 1; column >= 0; column--) - if (board[index(column, maxRow - 1)] != null) - deservesBonus = false; - if (deservesBonus) - gameCanvas.score += 500; - -//![4] - //Check whether game has finished - if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) { - gameDuration = new Date() - gameDuration; - nameInputDialog.showWithInput("You won! Please enter your name: "); - } -} -//![4] - -//only floods up and right, to see if it can find adjacent same-typed blocks -function floodMoveCheck(column, row, type) { - if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) - return false; - if (board[index(column, row)] == null) - return false; - var myType = board[index(column, row)].type; - if (type == myType) - return true; - return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type); -} - -//![2] -function saveHighScore(name) { - if (scoresURL != "") - sendHighScore(name); - - var db = Sql.openDatabaseSync("SameGameScores", "1.0", "Local SameGame High Scores", 100); - var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)"; - var data = [name, gameCanvas.score, maxColumn + "x" + maxRow, Math.floor(gameDuration / 1000)]; - db.transaction(function(tx) { - tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)'); - tx.executeSql(dataStr, data); - - var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "12x17" ORDER BY score desc LIMIT 10'); - var r = "\nHIGH SCORES for a standard sized grid\n\n" - for (var i = 0; i < rs.rows.length; i++) { - r += (i + 1) + ". " + rs.rows.item(i).name + ' got ' + rs.rows.item(i).score + ' points in ' + rs.rows.item(i).time + ' seconds.\n'; - } - dialog.show(r); - }); -} -//![2] - -//![1] -function sendHighScore(name) { - var postman = new XMLHttpRequest() - var postData = "name=" + name + "&score=" + gameCanvas.score + "&gridSize=" + maxColumn + "x" + maxRow + "&time=" + Math.floor(gameDuration / 1000); - postman.open("POST", scoresURL, true); - postman.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); - postman.onreadystatechange = function() { - if (postman.readyState == postman.DONE) { - dialog.show("Your score has been uploaded."); - } - } - postman.send(postData); -} -//![1] |