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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+ MouseArea {
+ onClicked: anim.start();
+ anchors.fill: parent
+ }
+ SequentialAnimation {
+ id: anim
+ ScriptAction { script: image.goalSprite = "falling"; }
+ NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
+ ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
+ PropertyAction { target: image; property: "y"; value: 0 }
+ }
+ SpriteSequence {
+ id: image
+ width: 256
+ height: 256
+ anchors.horizontalCenter: parent.horizontalCenter
+ interpolate: false
+ goalSprite: ""
+ Sprite{
+ name: "still"
+ source: "content/BearSheet.png"
+ frameCount: 1
+ frameWidth: 256
+ frameHeight: 256
+ frameDuration: 100
+ to: {"still":1, "blink":0.1, "floating":0}
+ }
+ Sprite{
+ name: "blink"
+ source: "content/BearSheet.png"
+ frameCount: 3
+ frameX: 256
+ frameY: 1536
+ frameWidth: 256
+ frameHeight: 256
+ frameDuration: 100
+ to: {"still":1}
+ }
+ Sprite{
+ name: "floating"
+ source: "content/BearSheet.png"
+ frameCount: 9
+ frameX: 0
+ frameY: 0
+ frameWidth: 256
+ frameHeight: 256
+ frameDuration: 160
+ to: {"still":0, "flailing":1}
+ }
+ Sprite{
+ name: "flailing"
+ source: "content/BearSheet.png"
+ frameCount: 8
+ frameX: 0
+ frameY: 768
+ frameWidth: 256
+ frameHeight: 256
+ frameDuration: 160
+ to: {"falling":1}
+ }
+ Sprite{
+ name: "falling"
+ source: "content/BearSheet.png"
+ frameCount: 5
+ frameY: 1280
+ frameWidth: 256
+ frameHeight: 256
+ frameDuration: 160
+ to: {"falling":1}
+ }
+ }
+}