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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \title Qt Quick Demo - Calqlatr
- \ingroup qtquickdemos
- \example demos/calqlatr
- \brief A QML app designed for portrait devices that uses custom components,
- animated with AnimationController, and JavaScript for the application logic.
- \image qtquick-demo-calqlatr.png
-
- \e{Calqlatr} demonstrates various QML and \l{Qt Quick} features, such as
- displaying custom components and using animation to move the components
- around in the application view. The application logic is implemented in
- JavaScript and the appearance is implemented in QML.
-
- \include examples-run.qdocinc
-
- \section1 Displaying Custom Components
-
- In the Calqlatr application, we use the following custom types that are
- each defined in a separate .qml file:
-
- \list
- \li Button.qml
- \li Display.qml
- \li NumberPad.qml
- \endlist
-
- To use the custom types, we add an import statement to the main QML file,
- calqlatr.qml that imports the folder called \c content where the types are
- located:
-
- \code
- import "content"
- \endcode
-
- We can then display custom components by adding the component types to
- any QML file. For example, we use the NumberPad type in calqlatr.qml to
- create the number pad of the calculator. We place the type inside an
- \l{Item} QML type, which is the base type for all visual items in Qt Quick:
-
- \quotefromfile demos/calqlatr/calqlatr.qml
- \skipto Item
- \printuntil }
- \printuntil }
-
- Further, we use the Button type in the \c NumberPad type to create the
- calculator buttons. Button.qml specifies the basic properties for a
- button that we can modify for each button instance in NumberPad.qml. For the
- digit and separator buttons, we additionally specify the text property using
- the property alias \c text that we define in Button.qml.
-
- For the operator buttons, we also specify another color (green) using the
- property alias \c color and set the operator property to \c true. We use
- the operator property in functions that perform the calculations.
-
- We place the buttons inside a \l{Grid} QML type to position them in a grid:
-
- \quotefromfile demos/calqlatr/content/NumberPad.qml
- \skipto Grid
- \printuntil /^\}/
-
- Some of the buttons also have a \c dimmable property set, meaning that they
- can be visually disabled (dimmed) whenever the calculator engine does not
- accept input from that button. As an example, the button for square root
- operator is dimmed for negative values.
-
- \section1 Animating Components
-
- We use the Display type to display calculations. In Display.qml, we use
- images to make the display component look like a slip of paper that contains
- a grip. Users can drag the grip to move the display from left to right.
-
- When users release the grip, the AnimationController QML type that we define
- in the calqlatr.qml file finishes running the controlled animation in either
- a forwards or a backwards direction. To run the animation, we call either
- completeToEnd() or completeToBeginning(), depending on the direction. We do
- this in the MouseArea's \c onReleased signal handler, where \c controller
- is the id of our AnimationController:
-
- \quotefromfile demos/calqlatr/calqlatr.qml
- \skipto MouseArea
- \printuntil {
- \dots 12
- \skipto onReleased
- \printuntil }
- \printuntil }
-
- Unlike other QML animation types, AnimationController is not driven by
- internal timers but by explicitly setting its progress property to a
- value between \c 0.0 and \c 1.0.
-
- Inside the AnimationController, we run two NumberAnimation instances in
- parallel to move the number pad and the display components simultaneously to
- the opposite sides of the view. In addition, we run a SequentialAnimation
- instance to scale the number pad during the transition, giving the animation
- some depth.
-
- \quotefromfile demos/calqlatr/calqlatr.qml
- \skipto AnimationController
- \printuntil 1; easing.type
- \printuntil }
- \printuntil }
- \printuntil }
-
- We use the easing curve of the type \c Easing.InOutQuad to accelerate the
- motion until halfway and then decelerate it.
-
- In Button.qml, the text colors of the number pad buttons are also animated.
-
- \quotefromfile demos/calqlatr/content/Button.qml
- \skipto Text
- \printuntil id:
- \dots 8
- \skipto color:
- \printuntil ]
- \printuntil }
-
- We use \l {QtQml::Qt::darker()}{Qt.darker()} to darken the color when the
- button is dimmed, and \l {QtQml::Qt::lighter()}{Qt.lighter()} to \e {light up}
- the button when pressed. The latter is done in a separate \l [QML] {State}
- {state} called \e "pressed", which activates when the \c pressed
- property of the button's MouseArea is set.
-
- The color changes are animated by defining a \l Behavior on the \c color
- property.
-
- In order to dynamically change the \c dimmed property of all the buttons
- of the \c NumberPad, we connect its \c buttonPressed signal to the
- \c Button's \c updateDimmed() function in Button.qml:
-
- \quotefromfile demos/calqlatr/content/Button.qml
- \skipto function updateDimmed() {
- \printuntil buttonPressed.connect
- \printuntil }
-
- This way, when a button is pressed, all buttons on the \c NumPad
- receive a \c buttonPressed signal and are activated or deactivated
- according to the state of the calculator engine.
-
- \section1 Performing Calculations
-
- The calculator.js file defines our calculator engine. It contains variables
- to store the calculator state, and functions that are called when the
- user presses the digit and operator buttons. To use the engine, we
- import calculator.js in the calqlatr.qml file as \c CalcEngine:
-
- \code
- import "content/calculator.js" as CalcEngine
- \endcode
-
- Importing the engine creates a new instance of it. Therefore, we only do it
- in the main QML file, \c calqlatr.qml. The root item defined in this file
- contains helper functions that allow other types to access the calculator
- engine:
-
- \quotefromfile demos/calqlatr/calqlatr.qml
- \skipto operatorPressed
- \printuntil CalcEngine.disabled
- \printuntil }
-
- When users press a digit, the text from the digit appears on the
- display. When they press an operator, the appropriate calculation is
- performed, and the result can be displayed using the equals (=) operator.
- The clear (C) operator resets the calculator engine.
-
- \section1 List of Files
-
- \sa {QML Applications}
-*/