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Diffstat (limited to 'examples/quick/demos/maroon/content/towers/Ranged.qml')
-rw-r--r-- | examples/quick/demos/maroon/content/towers/Ranged.qml | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/examples/quick/demos/maroon/content/towers/Ranged.qml b/examples/quick/demos/maroon/content/towers/Ranged.qml deleted file mode 100644 index 2c1f5d1343..0000000000 --- a/examples/quick/demos/maroon/content/towers/Ranged.qml +++ /dev/null @@ -1,138 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import "../logic.js" as Logic -import ".." - -TowerBase { - id: container - hp: 2 - range: 6 - damage: 0 // By projectile - rof: 40 - income: 0 - property var targetMob - property real realDamage: 1 - function fire() { - proj.x = 32 - proj.width / 2 - proj.y = 0 - targetMob = Logic.gameState.mobs[col][0] - projAnim.to = targetMob.y - container.y -10 - projAnim.start() - shootSound.play() - sprite.jumpTo("shoot") - } - - Image { - id: proj - y: 1000 - SequentialAnimation on y { - id: projAnim - running: false - property real to: 1000 - SmoothedAnimation { - to: projAnim.to - velocity: 400 - } - ScriptAction { - script: { - if (targetMob && targetMob.hit) { - targetMob.hit(realDamage) - targetMob.inked() - projSound.play() - } - } - } - PropertyAction { - value: 1000; - } - } - source: "../gfx/projectile.png" - } - - SoundEffect { - id: shootSound - source: "../audio/shooter-action.wav" - } - SoundEffect { - id: projSound - source: "../audio/projectile-action.wav" - } - - SpriteSequence { - id: sprite - width: 64 - height: 64 - interpolate: false - goalSprite: "" - - Sprite { - name: "idle" - source: "../gfx/shooter-idle.png" - frameCount: 4 - frameDuration: 250 - } - - Sprite { - name: "shoot" - source: "../gfx/shooter-action.png" - frameCount: 5 - frameDuration: 90 - to: { "idle" : 1 } - } - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad } - NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad } - } - } -} |