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-rw-r--r--examples/quick/demos/maroon/content/towers/Bomb.qml143
-rw-r--r--examples/quick/demos/maroon/content/towers/Factory.qml124
-rw-r--r--examples/quick/demos/maroon/content/towers/Melee.qml93
-rw-r--r--examples/quick/demos/maroon/content/towers/Ranged.qml138
-rw-r--r--examples/quick/demos/maroon/content/towers/TowerBase.qml82
5 files changed, 0 insertions, 580 deletions
diff --git a/examples/quick/demos/maroon/content/towers/Bomb.qml b/examples/quick/demos/maroon/content/towers/Bomb.qml
deleted file mode 100644
index e33d71d2e0..0000000000
--- a/examples/quick/demos/maroon/content/towers/Bomb.qml
+++ /dev/null
@@ -1,143 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "../logic.js" as Logic
-import ".."
-
-TowerBase {
- id: container
- hp: 10
- range: 0.4
- rof: 10
- property real detonationRange: 2.5
-
- function fire() {
- sound.play()
- sprite.jumpTo("shoot")
- animDelay.start()
- }
-
- function finishFire() {
- var sCol = Math.max(0, col - 1)
- var eCol = Math.min(Logic.gameState.cols - 1, col + 1)
- var killList = new Array()
- for (var i = sCol; i <= eCol; i++) {
- for (var j = 0; j < Logic.gameState.mobs[i].length; j++)
- if (Math.abs(Logic.gameState.mobs[i][j].y - container.y) < Logic.gameState.squareSize * detonationRange)
- killList.push(Logic.gameState.mobs[i][j])
- while (killList.length > 0)
- Logic.killMob(i, killList.pop())
- }
- Logic.killTower(row, col);
- }
-
- Timer {
- id: animDelay
- running: false
- interval: shootState.frameCount * shootState.frameDuration
- onTriggered: finishFire()
- }
-
- function die()
- {
- destroy() // No blink, because we usually meant to die
- }
-
- SoundEffect {
- id: sound
- source: "../audio/bomb-action.wav"
- }
-
- SpriteSequence {
- id: sprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "idle"
- source: "../gfx/bomb-idle.png"
- frameCount: 4
- frameDuration: 800
- }
-
- Sprite {
- id: shootState
- name: "shoot"
- source: "../gfx/bomb-action.png"
- frameCount: 6
- frameDuration: 155
- to: { "dying" : 1 } // So that if it takes a frame to clean up, it is on the last frame of the explosion
- }
-
- Sprite {
- name: "dying"
- source: "../gfx/bomb-action.png"
- frameCount: 1
- frameX: 64 * 5
- frameWidth: 64
- frameHeight: 64
- frameDuration: 155
- }
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
- }
- SequentialAnimation on y {
- loops: Animation.Infinite
- NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
- }
- }
-}
diff --git a/examples/quick/demos/maroon/content/towers/Factory.qml b/examples/quick/demos/maroon/content/towers/Factory.qml
deleted file mode 100644
index 6b688e051a..0000000000
--- a/examples/quick/demos/maroon/content/towers/Factory.qml
+++ /dev/null
@@ -1,124 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "../logic.js" as Logic
-import ".."
-
-TowerBase {
- id: container
- rof: 160
- income: 5
- SpriteSequence {
- id: sprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "idle"
- source: "../gfx/factory-idle.png"
- frameCount: 4
- frameDuration: 200
- }
-
- Sprite {
- name: "action"
- source: "../gfx/factory-action.png"
- frameCount: 4
- frameDuration: 90
- to: { "idle" : 1 }
- }
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
- }
- SequentialAnimation on y {
- loops: Animation.Infinite
- NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
- }
- }
-
- SoundEffect {
- id: actionSound
- source: "../audio/factory-action.wav"
- }
-
- function fire() {
- actionSound.play()
- sprite.jumpTo("action")
- coinLaunch.start()
- }
-
- function spawn() {
- coin.target = Logic.gameState.mapToItem(container, 240, -32)
- }
-
- Image {
- id: coin
- property var target: { "x" : 0, "y" : 0 }
- source: "../gfx/currency.png"
- visible: false
- }
-
- SequentialAnimation {
- id: coinLaunch
- PropertyAction { target: coin; property: "visible"; value: true }
- ParallelAnimation {
- NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
- NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
- }
- PropertyAction { target: coin; property: "visible"; value: false }
- }
-}
diff --git a/examples/quick/demos/maroon/content/towers/Melee.qml b/examples/quick/demos/maroon/content/towers/Melee.qml
deleted file mode 100644
index f83bd4c525..0000000000
--- a/examples/quick/demos/maroon/content/towers/Melee.qml
+++ /dev/null
@@ -1,93 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import ".."
-
-TowerBase {
- hp: 4
- range: 0.1
- damage: 1
- rof: 40
- income: 0
-
- SpriteSequence {
- id: sprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "idle"
- source: "../gfx/melee-idle.png"
- frameCount: 8
- frameDuration: 250
- }
-
- Sprite {
- name: "shoot"
- source: "../gfx/melee-action.png"
- frameCount: 2
- frameDuration: 200
- to: { "idle" : 1 }
- }
- }
-
- function fire() {
- shootSound.play()
- sprite.jumpTo("shoot")
- }
-
- SoundEffect {
- id: shootSound
- source: "../audio/melee-action.wav"
- }
-}
diff --git a/examples/quick/demos/maroon/content/towers/Ranged.qml b/examples/quick/demos/maroon/content/towers/Ranged.qml
deleted file mode 100644
index 2c1f5d1343..0000000000
--- a/examples/quick/demos/maroon/content/towers/Ranged.qml
+++ /dev/null
@@ -1,138 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "../logic.js" as Logic
-import ".."
-
-TowerBase {
- id: container
- hp: 2
- range: 6
- damage: 0 // By projectile
- rof: 40
- income: 0
- property var targetMob
- property real realDamage: 1
- function fire() {
- proj.x = 32 - proj.width / 2
- proj.y = 0
- targetMob = Logic.gameState.mobs[col][0]
- projAnim.to = targetMob.y - container.y -10
- projAnim.start()
- shootSound.play()
- sprite.jumpTo("shoot")
- }
-
- Image {
- id: proj
- y: 1000
- SequentialAnimation on y {
- id: projAnim
- running: false
- property real to: 1000
- SmoothedAnimation {
- to: projAnim.to
- velocity: 400
- }
- ScriptAction {
- script: {
- if (targetMob && targetMob.hit) {
- targetMob.hit(realDamage)
- targetMob.inked()
- projSound.play()
- }
- }
- }
- PropertyAction {
- value: 1000;
- }
- }
- source: "../gfx/projectile.png"
- }
-
- SoundEffect {
- id: shootSound
- source: "../audio/shooter-action.wav"
- }
- SoundEffect {
- id: projSound
- source: "../audio/projectile-action.wav"
- }
-
- SpriteSequence {
- id: sprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "idle"
- source: "../gfx/shooter-idle.png"
- frameCount: 4
- frameDuration: 250
- }
-
- Sprite {
- name: "shoot"
- source: "../gfx/shooter-action.png"
- frameCount: 5
- frameDuration: 90
- to: { "idle" : 1 }
- }
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
- }
- }
-}
diff --git a/examples/quick/demos/maroon/content/towers/TowerBase.qml b/examples/quick/demos/maroon/content/towers/TowerBase.qml
deleted file mode 100644
index be37d732e4..0000000000
--- a/examples/quick/demos/maroon/content/towers/TowerBase.qml
+++ /dev/null
@@ -1,82 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-Item {
- property real hp: 1
- property real range: 0
- property real damage: 0
- property int rof: 100
- property int fireCounter: 0
- property int income: 0
- property int row: 0
- property int col: 0
-
- width: parent ? parent.squareSize : 0
- height: parent ? parent.squareSize : 0
- //This is how it is placed on the gameboard, do not modify/animate the X/Y/Z of a TowerBase please
- x: col * width
- y: row * height
- z: 1000
-
- function fire() { }
- function spawn() { } //After all game properties are set
- function die() { stdDeath.start(); destroy(1000); }
- function sell() { destroy(); }
-
- SequentialAnimation on opacity {
- id: stdDeath
- running: false
- loops: 2
- NumberAnimation { from: 1; to: 0; }
- NumberAnimation { from: 0; to: 1; }
- }
-}