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-rw-r--r--examples/quick/demos/maroon/doc/src/maroon.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/quick/demos/maroon/doc/src/maroon.qdoc b/examples/quick/demos/maroon/doc/src/maroon.qdoc
index 4b364397c1..eb1b736562 100644
--- a/examples/quick/demos/maroon/doc/src/maroon.qdoc
+++ b/examples/quick/demos/maroon/doc/src/maroon.qdoc
@@ -320,7 +320,7 @@
\printuntil }
The \c onTriggered signal handler is called when the timer is triggered to
- increment the value of the the \c countdown custom property.
+ increment the value of the \c countdown custom property.
We set the \c repeat property to \c true to specify that the timer is
triggered at the interval of 1 second as long as the value of \c countdown
@@ -408,7 +408,7 @@
We use anchoring to position the help button at the bottom center of the
game canvas.
- We use another \l{Image} type to to display the help image:
+ We use another \l{Image} type to display the help image:
\printuntil }
\printuntil }
@@ -668,7 +668,7 @@
opaque, otherwise their opacity is set to \c 0.4.
We use a \l{Text} type to display the cost of each tower item, as specified
- by the the \c towerData variable, depending on \c towerType:
+ by the \c towerData variable, depending on \c towerType:
\skipto Text
\printuntil }