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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import "content"
-import "content/logic.js" as Logic
-
-Item {
- id: root
- width: 320
- height: 480
- property var gameState
- property bool passedSplash: false
-
- Image {
- source:"content/gfx/background.png"
- anchors.bottom: view.bottom
-
- ParticleSystem {
- id: particles
- anchors.fill: parent
-
- ImageParticle {
- id: bubble
- anchors.fill: parent
- source: "content/gfx/catch.png"
- opacity: 0.25
- }
-
- Wander {
- xVariance: 25;
- pace: 25;
- }
-
- Emitter {
- width: parent.width
- height: 150
- anchors.bottom: parent.bottom
- anchors.bottomMargin: 3
- startTime: 15000
-
- emitRate: 2
- lifeSpan: 15000
-
- acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 }
-
- size: 24
- sizeVariation: 16
- }
- }
- }
-
- Column {
- id: view
- y: -(height - 480)
- width: 320
-
- GameOverScreen { gameCanvas: canvas }
-
- Item {
- id: canvasArea
- width: 320
- height: 480
-
- Row {
- height: childrenRect.height
- Image {
- id: wave
- y: 30
- source:"content/gfx/wave.png"
- }
- Image {
- y: 30
- source:"content/gfx/wave.png"
- }
- NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite }
- SequentialAnimation on y {
- loops: Animation.Infinite
- NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
- NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
- }
- }
-
- Row {
- opacity: 0.5
- Image {
- id: wave2
- y: 25
- source: "content/gfx/wave.png"
- }
- Image {
- y: 25
- source: "content/gfx/wave.png"
- }
- NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite }
- SequentialAnimation on y {
- loops: Animation.Infinite
- NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
- NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
- }
- }
-
- Image {
- source: "content/gfx/sunlight.png"
- opacity: 0.02
- y: 0
- anchors.horizontalCenter: parent.horizontalCenter
- transformOrigin: Item.Top
- SequentialAnimation on rotation {
- loops: Animation.Infinite
- NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
- NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
- }
- }
-
- Image {
- source: "content/gfx/sunlight.png"
- opacity: 0.04
- y: 20
- anchors.horizontalCenter: parent.horizontalCenter
- transformOrigin: Item.Top
- SequentialAnimation on rotation {
- loops: Animation.Infinite
- NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
- NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
- }
- }
-
- Image {
- source: "content/gfx/grid.png"
- opacity: 0.5
- }
-
- GameCanvas {
- id: canvas
- anchors.bottom: parent.bottom
- anchors.bottomMargin: 20
- x: 32
- focus: true
- }
-
- InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width }
-
- //3..2..1..go
- Timer {
- id: countdownTimer
- interval: 1000
- running: root.countdown < 5
- repeat: true
- onTriggered: root.countdown++
- }
- Repeater {
- model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"]
- delegate: Image {
- visible: root.countdown <= index
- opacity: root.countdown == index ? 0.5 : 0.1
- scale: root.countdown >= index ? 1.0 : 0.0
- source: modelData
- Behavior on opacity { NumberAnimation {} }
- Behavior on scale { NumberAnimation {} }
- }
- }
- }
-
- NewGameScreen {
- onStartButtonClicked: root.passedSplash = true
- }
- }
-
- property int countdown: 10
- Timer {
- id: gameStarter
- interval: 4000
- running: false
- repeat: false
- onTriggered: Logic.startGame(canvas);
- }
-
- states: [
- State {
- name: "gameOn"; when: gameState.gameOver == false && passedSplash
- PropertyChanges { target: view; y: -(height - 960) }
- StateChangeScript { script: root.countdown = 0; }
- PropertyChanges { target: gameStarter; running: true }
- },
- State {
- name: "gameOver"; when: gameState.gameOver == true
- PropertyChanges { target: view; y: 0 }
- }
- ]
-
- transitions: Transition {
- NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad }
- }
-
- Component.onCompleted: gameState = Logic.newGameState(canvas);
-}