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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \title Qt Quick Demo - Photo Surface
- \ingroup qtquickdemos
- \example demos/photosurface
- \brief A QML app for touch devices that uses a Repeater with a
- FolderListModel to access content in a folder, and a PinchArea that contains
- a MouseArea to handle pinch gestures on the fetched content.
- \image qtquick-demo-photosurface-small.png
-
- \e{Photo Surface} demonstrates how to use a \l{Repeater} with a
- FolderListModel and a FileDialog to access images from a folder selected
- by a user and how to handle dragging, rotation and pinch zooming within the
- same item using a \l PinchArea that contains a \l MouseArea.
-
- All the app code is contained in one QML file, photosurface.qml. Inline
- JavaScript code is used to place, rotate, and scale images on the photo
- surface.
-
- \include examples-run.qdocinc
-
- \section1 Creating the Main Window
-
- To create the main window for the Photo Surface app, we use the \l{Window}
- QML type as the root item. It automatically sets up the window for use with
- \l{Qt Quick} graphical types:
-
- \quotefromfile demos/photosurface/photosurface.qml
- \skipto Window {
- \printuntil currentFrame
-
- To use the \l{Window} type, we must import it:
-
- \code
- import QtQuick.Window 2.1
- \endcode
-
- \section1 Accessing Folder Contents
-
- We use a \l{Repeater} QML type together with the FolderListModel to display
- GIF, JPG, and PNG images located in a folder:
-
- \quotefromfile demos/photosurface/photosurface.qml
- \skipto Repeater
- \printuntil }
-
- To use the FolderListModel type, we must import it:
-
- \code
- import Qt.labs.folderlistmodel 1.0
- \endcode
-
- We use a FileDialog to enable users to select the folder that contains
- the images:
-
- \quotefromfile demos/photosurface/photosurface.qml
- \skipto FileDialog
- \printuntil }
-
- To use the FileDialog type, we must import \l{Qt Quick Dialogs}:
-
- \code
- import QtQuick.Dialogs 1.0
- \endcode
-
- We use the \c {fileDialog.open()} function to open the file dialog when the
- app starts:
-
- \code
- Component.onCompleted: fileDialog.open()
- \endcode
-
- Users can also click the file dialog icon to open the file dialog. We use
- an \l{Image} QML type to display the icon. Inside the \l{Image} type, we
- use a MouseArea with the \c onClicked signal handler to call the
- \c {fileDialog.open()} function:
-
- \quotefromfile demos/photosurface/photosurface.qml
- \skipuntil Image {
- \skipto Image {
- \printuntil }
- \printuntil }
-
- \section1 Displaying Images on the Photo Surface
-
- We use a \l{Rectangle} as a delegate for a \l{Repeater} to provide a frame
- for each image that the FolderListModel finds in the selected folder. We use
- JavaScript \c Math() methods to place the frames randomly on the photo
- surface and to rotate them at random angles, as well as to scale the images:
-
- \quotefromfile demos/photosurface/photosurface.qml
- \skipto Rectangle
- \printuntil Component.onCompleted
- \printuntil }
-
- \section1 Handling Pinch Gestures
-
- We use a PinchArea that contains a MouseArea in the photo frames to handle
- dragging, rotation and pinch zooming of the frame:
-
- \skipto PinchArea
- \printuntil onPinchStarted
-
- We use the \c pinch group property to control how the photo frames react to
- pinch gestures. The \c pinch.target sets \c photoFrame as the item to
- manipulate. The rotation properties specify that the frames can be rotated
- at all angles and the scale properties specify that they can be scaled
- between \c 0.1 and \c 10.
-
- In the MouseArea's \c onPressed signal handler, we raise the selected photo
- frame to the top by increasing the value of its \c z property. The root item
- stores the z value of the top-most frame. The border color of the photo
- frame is controlled in the \c onEntered signal handler to highlight the
- selected image:
-
- \skipto MouseArea
- \printuntil onEntered
-
- To enable you to test the example on the desktop, we use the MouseArea's
- \c onWheel signal handler to simulate pinch gestures by using a mouse:
-
- \printuntil photoFrame.scale
- \printuntil }
- \printuntil }
-
- The \c onWheel signal handler is called in response to mouse wheel gestures.
- Use the vertical wheel to zoom and Ctrl and the vertical wheel to rotate
- frames. If the mouse has a horizontal wheel, use it to rotate frames.
-
- \sa {QML Applications}
-*/