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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container //Positioned where the 48x48 S/G should be
+ property alias running: mainAnim.running
+ property ParticleSystem particleSystem
+ property int dur: 500
+ signal boomTime
+ Image {
+ id: s1
+ source: "gfx/logo-s.png"
+ y: 0
+ }
+ Image {
+ id: g1
+ source: "gfx/logo-g.png"
+ y: -128
+ }
+ Column {
+ Repeater {
+ model: 2
+ Item {
+ width: 48
+ height: 48
+ BlockEmitter {
+ id: emitter
+ anchors.fill: parent
+ group: "red"
+ system: particleSystem
+ Connections {
+ target: container
+ onBoomTime: emitter.pulse(100);
+ }
+ }
+ }
+ }
+ }
+ SequentialAnimation {
+ id: mainAnim
+ running: true
+ loops: -1
+ PropertyAction { target: g1; property: "y"; value: -128}
+ PropertyAction { target: g1; property: "opacity"; value: 1}
+ PropertyAction { target: s1; property: "y"; value: 0}
+ PropertyAction { target: s1; property: "opacity"; value: 1}
+ NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur}
+ ParallelAnimation {
+ NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur}
+ NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur }
+ }
+ PauseAnimation { duration: dur }
+ ScriptAction { script: container.boomTime(); }
+ ParallelAnimation {
+ NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur }
+ NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur }
+ }
+ PropertyAction { target: s1; property: "y"; value: -128}
+ PropertyAction { target: s1; property: "opacity"; value: 1}
+ NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2}
+ }
+}