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diff --git a/examples/quick/demos/tweetsearch/content/FlipBar.qml b/examples/quick/demos/tweetsearch/content/FlipBar.qml
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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-Item {
- id: container
- property int animDuration: 300
- property Item front: Item {}
- property Item back: Item {}
- property real factor: 0.1 // amount the edges fold in for the 3D effect
- property alias delta: effect.delta
- property Item cur: frontShown ? front : back
- property Item noncur: frontShown ? back : front
-
- function swap() {
- var tmp = front;
- front = back;
- back = tmp;
- resync();
- }
-
- width: cur.width
- height: cur.height
- onFrontChanged: resync();
- onBackChanged: resync();
-
- function resync() {//TODO: Are the items ever actually visible?
- back.parent = container;
- front.parent = container;
- frontShown ? back.visible = false : front.visible = false;
- }
-
- property bool frontShown: true
-
- onFrontShownChanged: {
- back.visible = !frontShown
- front.visible = frontShown
- }
-
- function flipUp(start) {
- effect.visible = true;
- effect.sourceA = effect.source1
- effect.sourceB = effect.source2
- if (start == undefined)
- start = 1.0;
- deltaAnim.from = start;
- deltaAnim.to = 0.0
- dAnim.start();
- frontShown = false;
- }
-
- function flipDown(start) {
- effect.visible = true;
- effect.sourceA = effect.source1
- effect.sourceB = effect.source2
- if (start == undefined)
- start = 0.0;
- deltaAnim.from = start;
- deltaAnim.to = 1.0
- dAnim.start();
- frontShown = true;
- }
-
- ShaderEffect {
- id: effect
- width: cur.width
- height: cur.height
- property real factor: container.factor * width
- property real delta: 1.0
-
- mesh: GridMesh { resolution: Qt.size(8,2) }
-
- SequentialAnimation on delta {
- id: dAnim
- running: false
- NumberAnimation {
- id: deltaAnim
- duration: animDuration//expose anim
- }
- }
-
- property variant sourceA: source1
- property variant sourceB: source1
- property variant source1: ShaderEffectSource {
- sourceItem: front
- hideSource: effect.visible
- }
-
- property variant source2: ShaderEffectSource {
- sourceItem: back
- hideSource: effect.visible
- }
-
- fragmentShader: "
- uniform lowp float qt_Opacity;
- uniform sampler2D sourceA;
- uniform sampler2D sourceB;
- uniform highp float delta;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 tex = vec4(qt_TexCoord0.x, qt_TexCoord0.y * 2.0, qt_TexCoord0.x, (qt_TexCoord0.y-0.5) * 2.0);
- highp float shade = clamp(delta*2.0, 0.5, 1.0);
- highp vec4 col;
- if (qt_TexCoord0.y < 0.5) {
- col = texture2D(sourceA, tex.xy) * (shade);
- } else {
- col = texture2D(sourceB, tex.zw) * (1.5 - shade);
- col.w = 1.0;
- }
- gl_FragColor = col * qt_Opacity;
- }
- "
- property real h: height
- vertexShader: "
- uniform highp float delta;
- uniform highp float factor;
- uniform highp float h;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- if (qt_MultiTexCoord0.y == 0.0)
- pos.x += factor * (1. - delta) * (qt_MultiTexCoord0.x * -2.0 + 1.0);
- else if (qt_MultiTexCoord0.y == 1.0)
- pos.x += factor * (delta) * (qt_MultiTexCoord0.x * -2.0 + 1.0);
- else
- pos.y = delta * h;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
-
- }
-}