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Diffstat (limited to 'examples/quick/demos/tweetsearch/content/FlipBar.qml')
-rw-r--r-- | examples/quick/demos/tweetsearch/content/FlipBar.qml | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/examples/quick/demos/tweetsearch/content/FlipBar.qml b/examples/quick/demos/tweetsearch/content/FlipBar.qml new file mode 100644 index 0000000000..06aebcacb1 --- /dev/null +++ b/examples/quick/demos/tweetsearch/content/FlipBar.qml @@ -0,0 +1,173 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +Item { + id: container + property int animDuration: 300 + property Item front: Item {} + property Item back: Item {} + property real factor: 0.1 // amount the edges fold in for the 3D effect + property alias delta: effect.delta + property Item cur: frontShown ? front : back + property Item noncur: frontShown ? back : front + + function swap() { + var tmp = front; + front = back; + back = tmp; + resync(); + } + + width: cur.width + height: cur.height + onFrontChanged: resync(); + onBackChanged: resync(); + + function resync() {//TODO: Are the items ever actually visible? + back.parent = container; + front.parent = container; + frontShown ? back.visible = false : front.visible = false; + } + + property bool frontShown: true + + onFrontShownChanged: { + back.visible = !frontShown + front.visible = frontShown + } + + function flipUp(start) { + effect.visible = true; + effect.sourceA = effect.source1 + effect.sourceB = effect.source2 + if (start == undefined) + start = 1.0; + deltaAnim.from = start; + deltaAnim.to = 0.0 + dAnim.start(); + frontShown = false; + } + + function flipDown(start) { + effect.visible = true; + effect.sourceA = effect.source1 + effect.sourceB = effect.source2 + if (start == undefined) + start = 0.0; + deltaAnim.from = start; + deltaAnim.to = 1.0 + dAnim.start(); + frontShown = true; + } + + ShaderEffect { + id: effect + width: cur.width + height: cur.height + property real factor: container.factor * width + property real delta: 1.0 + + mesh: GridMesh { resolution: Qt.size(8,2) } + + SequentialAnimation on delta { + id: dAnim + running: false + NumberAnimation { + id: deltaAnim + duration: animDuration//expose anim + } + } + + property variant sourceA: source1 + property variant sourceB: source1 + property variant source1: ShaderEffectSource { + sourceItem: front + hideSource: effect.visible + } + + property variant source2: ShaderEffectSource { + sourceItem: back + hideSource: effect.visible + } + + fragmentShader: " + uniform lowp float qt_Opacity; + uniform sampler2D sourceA; + uniform sampler2D sourceB; + uniform highp float delta; + varying highp vec2 qt_TexCoord0; + void main() { + highp vec4 tex = vec4(qt_TexCoord0.x, qt_TexCoord0.y * 2.0, qt_TexCoord0.x, (qt_TexCoord0.y-0.5) * 2.0); + highp float shade = clamp(delta*2.0, 0.5, 1.0); + highp vec4 col; + if (qt_TexCoord0.y < 0.5) { + col = texture2D(sourceA, tex.xy) * (shade); + } else { + col = texture2D(sourceB, tex.zw) * (1.5 - shade); + col.w = 1.0; + } + gl_FragColor = col * qt_Opacity; + } + " + property real h: height + vertexShader: " + uniform highp float delta; + uniform highp float factor; + uniform highp float h; + uniform highp mat4 qt_Matrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + varying highp vec2 qt_TexCoord0; + void main() { + highp vec4 pos = qt_Vertex; + if (qt_MultiTexCoord0.y == 0.0) + pos.x += factor * (1. - delta) * (qt_MultiTexCoord0.x * -2.0 + 1.0); + else if (qt_MultiTexCoord0.y == 1.0) + pos.x += factor * (delta) * (qt_MultiTexCoord0.x * -2.0 + 1.0); + else + pos.y = delta * h; + gl_Position = qt_Matrix * pos; + qt_TexCoord0 = qt_MultiTexCoord0; + }" + + } +} |