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Diffstat (limited to 'examples/quick/imageelements/doc/src/imageelements.qdoc')
-rw-r--r-- | examples/quick/imageelements/doc/src/imageelements.qdoc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/quick/imageelements/doc/src/imageelements.qdoc b/examples/quick/imageelements/doc/src/imageelements.qdoc index c9c2259cfe..d88201faf9 100644 --- a/examples/quick/imageelements/doc/src/imageelements.qdoc +++ b/examples/quick/imageelements/doc/src/imageelements.qdoc @@ -40,20 +40,20 @@ 'Shadows' shows how to create a drop shadow effect for a rectangular item using a BorderImage: - \snippet quick/imageelements/content/ShadowRectangle.qml shadow + \snippet imageelements/content/ShadowRectangle.qml shadow 'AnimatedSprite' shows how to display a simple animation using an AnimatedSprite object: - \snippet quick/imageelements/animatedsprite.qml sprite + \snippet imageelements/animatedsprite.qml sprite The sprite animation will loop 3 times. 'SpriteSequence' demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence defines 5 different sprites. The bear is initially in a 'still' state: - \snippet quick/imageelements/spritesequence.qml still + \snippet imageelements/spritesequence.qml still When the scene is clicked, an animation sets the sprite sequence to the 'falling' states and animates the bear's y property. - \snippet quick/imageelements/spritesequence.qml animation + \snippet imageelements/spritesequence.qml animation At the end of the animation the bear is set back to its initial state. */ |