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diff --git a/examples/quick/imageelements/doc/src/imageelements.qdoc b/examples/quick/imageelements/doc/src/imageelements.qdoc new file mode 100644 index 0000000000..0dc626a94c --- /dev/null +++ b/examples/quick/imageelements/doc/src/imageelements.qdoc @@ -0,0 +1,59 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms +** and conditions contained in a signed written agreement between you +** and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +/*! + \title QML Examples - Image Elements + \example quick/imageelements + \brief This is a collection of QML examples + \image qml-imageelements-example.png + + This is a collection of small QML examples relating to image elements. + + 'BorderImage' shows off the various scaling modes of the BorderImage item + by setting its horizontalTileMode and verticalTileMode properties. + + 'Image' shows off the various fill modes of the Image item. + + 'Shadows' shows how to create a drop shadow effect for a rectangular item + using a BorderImage: + \snippet examples/quick/imageelements/content/ShadowRectangle.qml delegate + + 'AnimatedSprite' shows how to display a simple animation using an + AnimatedSprite element: + \snippet examples/quick/imageelements/animatedsprite.qml sprite + The sprite animation will loop 3 times. + + 'SpriteSequence' demonstrates using a sprite sequence to draw an animated + and interactive bear. + The SpriteSequence defines 5 different sprites. The bear is initially in + a 'still' state: + \snippet examples/quick/imageelements/spritesequence.qml still + When the scene is clicked, an animation sets the sprite sequence to the + 'falling' states and animates the bear's y property. + \snippet examples/quick/imageelements/spritesequence.qml animation + At the end of the animation the bear is set back to its initial state. +*/ + |