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Diffstat (limited to 'examples/quick/imageelements/imageelements.qml')
-rw-r--r-- | examples/quick/imageelements/imageelements.qml | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/examples/quick/imageelements/imageelements.qml b/examples/quick/imageelements/imageelements.qml index 572715fe9a..86dcc37fbe 100644 --- a/examples/quick/imageelements/imageelements.qml +++ b/examples/quick/imageelements/imageelements.qml @@ -41,39 +41,6 @@ import QtQuick 2.0 import "../../shared" -/*! - \title QML Examples - Image Elements - \example quick/imageelements - \brief This is a collection of QML examples - \image qml-imageelements-example.png - - This is a collection of small QML examples relating to image elements. - - 'BorderImage' shows off the various scaling modes of the BorderImage item - by setting its horizontalTileMode and verticalTileMode properties. - - 'Image' shows off the various fill modes of the Image item. - - 'Shadows' shows how to create a drop shadow effect for a rectangular item - using a BorderImage: - \snippet examples/quick/imageelements/content/ShadowRectangle.qml delegate - - 'AnimatedSprite' shows how to display a simple animation using an - AnimatedSprite element: - \snippet examples/quick/imageelements/animatedsprite.qml sprite - The sprite animation will loop 3 times. - - 'SpriteSequence' demonstrates using a sprite sequence to draw an animated - and interactive bear. - The SpriteSequence defines 5 different sprites. The bear is initially in - a 'still' state: - \snippet examples/quick/imageelements/spritesequence.qml still - When the scene is clicked, an animation sets the sprite sequence to the - 'falling' states and animates the bear's y property. - \snippet examples/quick/imageelements/spritesequence.qml animation - At the end of the animation the bear is set back to its initial state. -*/ - Item { height: 480 width: 320 |