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Diffstat (limited to 'examples/quick/imageelements/imageelements.qml')
-rw-r--r-- | examples/quick/imageelements/imageelements.qml | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/examples/quick/imageelements/imageelements.qml b/examples/quick/imageelements/imageelements.qml index adfa43a659..2de56f93c7 100644 --- a/examples/quick/imageelements/imageelements.qml +++ b/examples/quick/imageelements/imageelements.qml @@ -49,15 +49,29 @@ import "../../shared" This is a collection of small QML examples relating to image elements. - BorderImage shows off the various scaling modes of the BorderImage item. + 'BorderImage' shows off the various scaling modes of the BorderImage item + by setting its horizontalTileMode and verticalTileMode properties. - Image shows off the various tiling modes of the Image item. + 'Image' shows off the various fill modes of the Image item. - Shadows shows how to create a drop shadow for a rectangle using a BorderImage. + 'Shadows' shows how to create a drop shadow effect for a rectangular item + using a BorderImage: + \snippet examples/quick/imageelements/content/ShadowRectangle.qml delegate - AnimatedSprite shows a simple use for the AnimatedSprite element. + 'AnimatedSprite' shows how to display a simple animation using an + AnimatedSprite element: + \snippet examples/quick/imageelements/animatedsprite.qml sprite + The sprite animation will loop 3 times. - SpriteSequence demonstrates using the SpriteSequence element to draw an animated and slightly interactive bear. + 'SpriteSequence' demonstrates using a sprite sequence to draw an animated + and interactive bear. + The SpriteSequence defines 5 different sprites. The bear is initially in + a 'still' state: + \snippet examples/quick/imageelements/spritesequence.qml still + When the scene is clicked, an animation sets the sprite sequence to the + 'falling' states and animates the bear's y property. + \snippet examples/quick/imageelements/spritesequence.qml animation + At the end of the amimation the bear is set back to its initial state. */ Item { |