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-rw-r--r--examples/quick/imageelements/imageelements.qml24
1 files changed, 19 insertions, 5 deletions
diff --git a/examples/quick/imageelements/imageelements.qml b/examples/quick/imageelements/imageelements.qml
index adfa43a659..2de56f93c7 100644
--- a/examples/quick/imageelements/imageelements.qml
+++ b/examples/quick/imageelements/imageelements.qml
@@ -49,15 +49,29 @@ import "../../shared"
This is a collection of small QML examples relating to image elements.
- BorderImage shows off the various scaling modes of the BorderImage item.
+ 'BorderImage' shows off the various scaling modes of the BorderImage item
+ by setting its horizontalTileMode and verticalTileMode properties.
- Image shows off the various tiling modes of the Image item.
+ 'Image' shows off the various fill modes of the Image item.
- Shadows shows how to create a drop shadow for a rectangle using a BorderImage.
+ 'Shadows' shows how to create a drop shadow effect for a rectangular item
+ using a BorderImage:
+ \snippet examples/quick/imageelements/content/ShadowRectangle.qml delegate
- AnimatedSprite shows a simple use for the AnimatedSprite element.
+ 'AnimatedSprite' shows how to display a simple animation using an
+ AnimatedSprite element:
+ \snippet examples/quick/imageelements/animatedsprite.qml sprite
+ The sprite animation will loop 3 times.
- SpriteSequence demonstrates using the SpriteSequence element to draw an animated and slightly interactive bear.
+ 'SpriteSequence' demonstrates using a sprite sequence to draw an animated
+ and interactive bear.
+ The SpriteSequence defines 5 different sprites. The bear is initially in
+ a 'still' state:
+ \snippet examples/quick/imageelements/spritesequence.qml still
+ When the scene is clicked, an animation sets the sprite sequence to the
+ 'falling' states and animates the bear's y property.
+ \snippet examples/quick/imageelements/spritesequence.qml animation
+ At the end of the amimation the bear is set back to its initial state.
*/
Item {