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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Rectangle {
+ id: root
+ width: 360
+ height: 540
+ color: "black"
+ Image {
+ source: "../../images/finalfrontier.png"
+ anchors.centerIn:parent
+ }
+ ParticleSystem {
+ id: particles
+ anchors.fill: parent
+
+ Emitter {
+ group: "stars"
+ emitRate: 40
+ lifeSpan: 4000
+ enabled: true
+ size: 30
+ sizeVariation: 10
+ velocity: PointDirection { x: 220; xVariation: 40 }
+ height: parent.height
+ }
+ Emitter {
+ group: "roids"
+ emitRate: 10
+ lifeSpan: 4000
+ enabled: true
+ size: 30
+ sizeVariation: 10
+ velocity: PointDirection { x: 220; xVariation: 40 }
+ height: parent.height
+ }
+ ImageParticle {
+ id: stars
+ groups: ["stars"]
+ source: "../../images/star.png"
+ color: "white"
+ colorVariation: 0.1
+ alpha: 0
+ }
+ ImageParticle {
+ id: roids
+ groups: ["roids"]
+ sprites: Sprite {
+ id: spinState
+ name: "spinning"
+ source: "../../images/meteor.png"
+ frameCount: 35
+ frameDuration: 60
+ }
+ }
+ ImageParticle {
+ id: shot
+ groups: ["shot"]
+ source: "../../images/star.png"
+
+ color: "#0FF06600"
+ colorVariation: 0.3
+ }
+ ImageParticle {
+ id: engine
+ groups: ["engine"]
+ source: "../../images/particle4.png"
+
+ color: "orange"
+ SequentialAnimation on color {
+ loops: Animation.Infinite
+ ColorAnimation {
+ from: "red"
+ to: "cyan"
+ duration: 1000
+ }
+ ColorAnimation {
+ from: "cyan"
+ to: "red"
+ duration: 1000
+ }
+ }
+
+ colorVariation: 0.2
+ }
+ //! [0]
+ Attractor {
+ id: gs; pointX: root.width/2; pointY: root.height/2; strength: 4000000;
+ affectedParameter: Attractor.Acceleration
+ proportionalToDistance: Attractor.InverseQuadratic
+ }
+ //! [0]
+ Age {
+ x: gs.pointX - 8;
+ y: gs.pointY - 8;
+ width: 16
+ height: 16
+ }
+ Rectangle {
+ color: "black"
+ width: 8
+ height: 8
+ radius: 4
+ x: gs.pointX - 4
+ y: gs.pointY - 4
+ }
+
+ Image {
+ source:"../../images/rocket2.png"
+ id: ship
+ width: 45
+ height: 22
+ //Automatic movement
+ SequentialAnimation on x {
+ loops: -1
+ NumberAnimation{to: root.width-45; easing.type: Easing.InOutQuad; duration: 2000}
+ NumberAnimation{to: 0; easing.type: Easing.OutInQuad; duration: 6000}
+ }
+ SequentialAnimation on y {
+ loops: -1
+ NumberAnimation{to: root.height-22; easing.type: Easing.OutInQuad; duration: 6000}
+ NumberAnimation{to: 0; easing.type: Easing.InOutQuad; duration: 2000}
+ }
+ }
+ Emitter {
+ group: "engine"
+ emitRate: 200
+ lifeSpan: 1000
+ size: 10
+ endSize: 4
+ sizeVariation: 4
+ velocity: PointDirection { x: -128; xVariation: 32 }
+ height: ship.height
+ y: ship.y
+ x: ship.x
+ width: 20
+ }
+ Emitter {
+ group: "shot"
+ emitRate: 32
+ lifeSpan: 1000
+ enabled: true
+ size: 40
+ velocity: PointDirection { x: 256; }
+ x: ship.x + ship.width
+ y: ship.y + ship.height/2
+ }
+ }
+}
+