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Diffstat (limited to 'examples/quick/particles/customparticle/content/blurparticles.qml')
-rw-r--r-- | examples/quick/particles/customparticle/content/blurparticles.qml | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/examples/quick/particles/customparticle/content/blurparticles.qml b/examples/quick/particles/customparticle/content/blurparticles.qml deleted file mode 100644 index f72b858895..0000000000 --- a/examples/quick/particles/customparticle/content/blurparticles.qml +++ /dev/null @@ -1,152 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import QtQuick.Particles 2.0 - -Rectangle { - color: "white" - width: 240 - height: 360 - ParticleSystem { - id: sys - } - Emitter { - system:sys - height: parent.height - emitRate: 1 - lifeSpan: 12000 - velocity: PointDirection {x:20;} - size: 128 - } - ShaderEffectSource { - id: theSource - sourceItem: theItem - hideSource: true - } - Image { - id: theItem - source: "../../images/starfish_1.png" - } - - CustomParticle { - system: sys - //! [vertex] - vertexShader:" - uniform lowp float qt_Opacity; - varying lowp float fFade; - varying lowp float fBlur; - - void main() { - defaultMain(); - highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; - highp float fadeIn = min(t * 10., 1.); - highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.)); - - fFade = fadeIn * fadeOut * qt_Opacity; - fBlur = max(0.2 * t, t * qt_ParticleR); - } - " - //! [vertex] - property variant source: theSource - property variant blurred: ShaderEffectSource { - sourceItem: ShaderEffect { - width: theItem.width - height: theItem.height - property variant delta: Qt.size(0.0, 1.0 / height) - property variant source: ShaderEffectSource { - sourceItem: ShaderEffect { - width: theItem.width - height: theItem.height - property variant delta: Qt.size(1.0 / width, 0.0) - property variant source: theSource - fragmentShader: " - uniform sampler2D source; - uniform lowp float qt_Opacity; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - void main() { - gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) - + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) - + 0.2466 * texture2D(source, qt_TexCoord0) - + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) - + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; - }" - } - } - fragmentShader: " - uniform sampler2D source; - uniform lowp float qt_Opacity; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - void main() { - gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) - + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) - + 0.2466 * texture2D(source, qt_TexCoord0) - + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) - + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; - }" - } - } - //! [fragment] - fragmentShader: " - uniform sampler2D source; - uniform sampler2D blurred; - varying highp vec2 qt_TexCoord0; - varying highp float fBlur; - varying highp float fFade; - void main() { - gl_FragColor = mix(texture2D(source, qt_TexCoord0), texture2D(blurred, qt_TexCoord0), min(1.0,fBlur*3.0)) * fFade; - }" - //! [fragment] - - } -} - |