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Diffstat (limited to 'examples/quick/particles/customparticle/content/imagecolors.qml')
-rw-r--r-- | examples/quick/particles/customparticle/content/imagecolors.qml | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/examples/quick/particles/customparticle/content/imagecolors.qml b/examples/quick/particles/customparticle/content/imagecolors.qml deleted file mode 100644 index 4ce995b6b4..0000000000 --- a/examples/quick/particles/customparticle/content/imagecolors.qml +++ /dev/null @@ -1,136 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import QtQuick.Particles 2.0 - -Rectangle { - width: 400 - height: 400 - Rectangle { - id: root - color: "white" - width: 310 - height: 300 - anchors.centerIn: parent - ParticleSystem { id: sys } - CustomParticle { - system: sys - property real maxWidth: root.width - property real maxHeight: root.height - ShaderEffectSource { - id: pictureSource - sourceItem: picture - hideSource: true - } - Image { - id: picture - source: "../../images/starfish_3.png" - } - ShaderEffectSource { - id: particleSource - sourceItem: particle - hideSource: true - } - Image { - id: particle - source: "qrc:///particleresources/fuzzydot.png" - } - //! [vertex] - vertexShader:" - uniform highp float maxWidth; - uniform highp float maxHeight; - varying highp vec2 fTex2; - varying lowp float fFade; - uniform lowp float qt_Opacity; - - void main() { - - fTex2 = vec2(qt_ParticlePos.x, qt_ParticlePos.y); - //Uncomment this next line for each particle to use full texture, instead of the solid color at the center of the particle. - //fTex2 = fTex2 + ((- qt_ParticleData.z / 2. + qt_ParticleData.z) * qt_ParticleTex); //Adjusts size so it's like a chunk of image. - fTex2 = fTex2 / vec2(maxWidth, maxHeight); - highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; - fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity; - defaultMain(); - } - " - //! [vertex] - property variant particleTexture: particleSource - property variant pictureTexture: pictureSource - //! [fragment] - fragmentShader: " - uniform sampler2D particleTexture; - uniform sampler2D pictureTexture; - varying highp vec2 qt_TexCoord0; - varying highp vec2 fTex2; - varying lowp float fFade; - void main() { - gl_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade; - }" - //! [fragment] - } - - Emitter { - id: emitter - system: sys - enabled: false - lifeSpan: 8000 - maximumEmitted: 4000 - anchors.fill: parent - size: 16 - acceleration: PointDirection { xVariation: 12; yVariation: 12 } - } - MouseArea { - anchors.fill: parent - onClicked: emitter.burst(4000); - } - } -} |