diff options
Diffstat (limited to 'examples/quick/particles/system/doc/src/system.qdoc')
-rw-r--r-- | examples/quick/particles/system/doc/src/system.qdoc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc index 04dc1727d2..99be23d9d1 100644 --- a/examples/quick/particles/system/doc/src/system.qdoc +++ b/examples/quick/particles/system/doc/src/system.qdoc @@ -35,7 +35,7 @@ Each example is a small QML file emphasizing a particular type or feature. Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types. - \snippet quick/particles/system/content/dynamiccomparison.qml fake + \snippet particles/system/content/dynamiccomparison.qml fake Note how the Image objects are not able to be randomly colorized. Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was. @@ -43,16 +43,16 @@ Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficient, additional effects can be done by setting properties on groups. The first group has a variable duration on it, but always transitions to the second group. - \snippet quick/particles/system/content/timedgroupchanges.qml 0 + \snippet particles/system/content/timedgroupchanges.qml 0 The second group has a TrailEmitter on it, and a fixed duration for emitting into the third group. By placing the TrailEmitter as a direct child of the ParticleGroup, it automatically selects that group to follow. - \snippet quick/particles/system/content/timedgroupchanges.qml 1 + \snippet particles/system/content/timedgroupchanges.qml 1 The third group has an Affector as a direct child, which makes the affector automatically target this group. The affector means that as soon as particles enter this group, a burst function can be called on another emitter, using the x,y positions of this particle. - \snippet quick/particles/system/content/timedgroupchanges.qml 2 + \snippet particles/system/content/timedgroupchanges.qml 2 If TrailEmitter does not suit your needs for multiple emitters, you can also dynamically create Emitters while still using the same ParticleSystem and image particle - \snippet quick/particles/system/content/dynamicemitters.qml 0 + \snippet particles/system/content/dynamicemitters.qml 0 Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply. - Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. + Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for \l {Qt Quick} items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. */ |