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-rw-r--r--examples/quick/particles/system/doc/src/system.qdoc5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc
index a01b014f4b..f65ff130cc 100644
--- a/examples/quick/particles/system/doc/src/system.qdoc
+++ b/examples/quick/particles/system/doc/src/system.qdoc
@@ -27,7 +27,7 @@
/*!
\title QtQuick.Particles Examples - Affectors
- \example quick/particles/system
+ \example particles/system
\brief This is a collection of examples using Affectors in the QML particle system.
\image qml-system-example.png
@@ -40,7 +40,7 @@
Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was.
- Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficent, additional effects can be
+ Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficient, additional effects can be
done by setting properties on groups.
The first group has a variable duration on it, but always transitions to the second group.
\snippet quick/particles/system/content/timedgroupchanges.qml 0
@@ -56,4 +56,3 @@
Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
*/
-