diff options
Diffstat (limited to 'examples/quick/particles/system/doc/src/system.qdoc')
-rw-r--r-- | examples/quick/particles/system/doc/src/system.qdoc | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc index a01b014f4b..f96ff49937 100644 --- a/examples/quick/particles/system/doc/src/system.qdoc +++ b/examples/quick/particles/system/doc/src/system.qdoc @@ -32,15 +32,15 @@ \image qml-system-example.png This is a collection of small QML examples relating to using Affectors in the particle system. - Each example is a small QML file emphasizing a particular element or feature. + Each example is a small QML file emphasizing a particular type or feature. - Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image elements. + Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types. \snippet quick/particles/system/content/dynamiccomparison.qml fake - Note how the Image elements are not able to be randomly colorized. + Note how the Image objects are not able to be randomly colorized. Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was. - Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficent, additional effects can be + Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficent, additional effects can be done by setting properties on groups. The first group has a variable duration on it, but always transitions to the second group. \snippet quick/particles/system/content/timedgroupchanges.qml 0 @@ -53,7 +53,6 @@ \snippet quick/particles/system/content/dynamicemitters.qml 0 Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply. - Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. + Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. */ - |