aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/particles/system/doc/src/system.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick/particles/system/doc/src/system.qdoc')
-rw-r--r--examples/quick/particles/system/doc/src/system.qdoc12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc
index f65ff130cc..04dc1727d2 100644
--- a/examples/quick/particles/system/doc/src/system.qdoc
+++ b/examples/quick/particles/system/doc/src/system.qdoc
@@ -26,21 +26,21 @@
****************************************************************************/
/*!
- \title QtQuick.Particles Examples - Affectors
+ \title Qt Quick Particles Examples - Affectors
\example particles/system
\brief This is a collection of examples using Affectors in the QML particle system.
\image qml-system-example.png
This is a collection of small QML examples relating to using Affectors in the particle system.
- Each example is a small QML file emphasizing a particular element or feature.
+ Each example is a small QML file emphasizing a particular type or feature.
- Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image elements.
+ Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types.
\snippet quick/particles/system/content/dynamiccomparison.qml fake
- Note how the Image elements are not able to be randomly colorized.
+ Note how the Image objects are not able to be randomly colorized.
Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was.
- Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficient, additional effects can be
+ Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficient, additional effects can be
done by setting properties on groups.
The first group has a variable duration on it, but always transitions to the second group.
\snippet quick/particles/system/content/timedgroupchanges.qml 0
@@ -53,6 +53,6 @@
\snippet quick/particles/system/content/dynamicemitters.qml 0
Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply.
- Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
+ Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
*/