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-rw-r--r--examples/quick/particles/system/content/dynamiccomparison.qml4
-rw-r--r--examples/quick/particles/system/content/dynamicemitters.qml2
-rw-r--r--examples/quick/particles/system/content/multiplepainters.qml2
-rw-r--r--examples/quick/particles/system/content/startstop.qml2
-rw-r--r--examples/quick/particles/system/content/timedgroupchanges.qml2
-rw-r--r--examples/quick/particles/system/doc/src/system.qdoc12
6 files changed, 12 insertions, 12 deletions
diff --git a/examples/quick/particles/system/content/dynamiccomparison.qml b/examples/quick/particles/system/content/dynamiccomparison.qml
index 247a25a17d..9db7c0a1ec 100644
--- a/examples/quick/particles/system/content/dynamiccomparison.qml
+++ b/examples/quick/particles/system/content/dynamiccomparison.qml
@@ -52,7 +52,7 @@ Rectangle {
ImageParticle {
system: sys
- source: "../../images/particle.png"
+ source: "qrc:///particleresources/glowdot.png"
color: "white"
colorVariation: 1.0
alpha: 0.1
@@ -90,7 +90,7 @@ Rectangle {
property int lifeSpan: 10000
width: 32
height: 32
- source: "../../images/particle.png"
+ source: "qrc:///particleresources/glowdot.png"
y: 0
PropertyAnimation on y {from: -16; to: root.height-16; duration: container.lifeSpan; running: true}
SequentialAnimation on opacity {
diff --git a/examples/quick/particles/system/content/dynamicemitters.qml b/examples/quick/particles/system/content/dynamicemitters.qml
index 10ac33bd76..72ec1ffc23 100644
--- a/examples/quick/particles/system/content/dynamicemitters.qml
+++ b/examples/quick/particles/system/content/dynamicemitters.qml
@@ -51,7 +51,7 @@ Rectangle {
}
ImageParticle {
system: sys
- source: "../../images/particle.png"
+ source: "qrc:///particleresources/glowdot.png"
color: "white"
colorVariation: 1.0
alpha: 0.1
diff --git a/examples/quick/particles/system/content/multiplepainters.qml b/examples/quick/particles/system/content/multiplepainters.qml
index 8a38874533..e0a1288588 100644
--- a/examples/quick/particles/system/content/multiplepainters.qml
+++ b/examples/quick/particles/system/content/multiplepainters.qml
@@ -91,6 +91,6 @@ Rectangle {
height: 240
width: root.width
z: 1
- source: "../../images/particle.png"
+ source: "qrc:///particleresources/glowdot.png"
}
}
diff --git a/examples/quick/particles/system/content/startstop.qml b/examples/quick/particles/system/content/startstop.qml
index 5ce8729a43..e787919b05 100644
--- a/examples/quick/particles/system/content/startstop.qml
+++ b/examples/quick/particles/system/content/startstop.qml
@@ -69,7 +69,7 @@ Rectangle {
ImageParticle {
anchors.fill: parent
system: particles
- source: "../../images/star.png"
+ source: "qrc:///particleresources/star.png"
sizeTable: "../../images/sparkleSize.png"
alpha: 0
colorVariation: 0.6
diff --git a/examples/quick/particles/system/content/timedgroupchanges.qml b/examples/quick/particles/system/content/timedgroupchanges.qml
index 6443878a36..7131633769 100644
--- a/examples/quick/particles/system/content/timedgroupchanges.qml
+++ b/examples/quick/particles/system/content/timedgroupchanges.qml
@@ -119,7 +119,7 @@ Rectangle {
ImageParticle {
groups: ["works", "fire", "splode"]
- source: "../../images/particle.png"
+ source: "qrc:///particleresources/glowdot.png"
entryEffect: ImageParticle.Scale
}
}
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc
index 04dc1727d2..99be23d9d1 100644
--- a/examples/quick/particles/system/doc/src/system.qdoc
+++ b/examples/quick/particles/system/doc/src/system.qdoc
@@ -35,7 +35,7 @@
Each example is a small QML file emphasizing a particular type or feature.
Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types.
- \snippet quick/particles/system/content/dynamiccomparison.qml fake
+ \snippet particles/system/content/dynamiccomparison.qml fake
Note how the Image objects are not able to be randomly colorized.
Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was.
@@ -43,16 +43,16 @@
Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficient, additional effects can be
done by setting properties on groups.
The first group has a variable duration on it, but always transitions to the second group.
- \snippet quick/particles/system/content/timedgroupchanges.qml 0
+ \snippet particles/system/content/timedgroupchanges.qml 0
The second group has a TrailEmitter on it, and a fixed duration for emitting into the third group. By placing the TrailEmitter as a direct child of the ParticleGroup, it automatically selects that group to follow.
- \snippet quick/particles/system/content/timedgroupchanges.qml 1
+ \snippet particles/system/content/timedgroupchanges.qml 1
The third group has an Affector as a direct child, which makes the affector automatically target this group. The affector means that as soon as particles enter this group, a burst function can be called on another emitter, using the x,y positions of this particle.
- \snippet quick/particles/system/content/timedgroupchanges.qml 2
+ \snippet particles/system/content/timedgroupchanges.qml 2
If TrailEmitter does not suit your needs for multiple emitters, you can also dynamically create Emitters while still using the same ParticleSystem and image particle
- \snippet quick/particles/system/content/dynamicemitters.qml 0
+ \snippet particles/system/content/dynamicemitters.qml 0
Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply.
- Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
+ Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for \l {Qt Quick} items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
*/